Player Matchup

Janus
Janus
Nau_el_canario
Janus
Level 124
God Stats
26W - 27L
1,501 SR
Queue Stats
261W - 301L
1,425 Elo+
Solo
Hou Yi
Hou Yi
Oo Sa5uke oO
Hou Yi
Level 141
God Stats
13W - 7L
1,603 SR
Queue Stats
94W - 108L
1,395 Elo+
Solo
Kumbhakarna
Kumbhakarna
ethanstudiner92
Kumbhakarna
Level 69
God Stats
3W - 5L
1,303 SR
Queue Stats
332W - 421L
1,402 Elo+
Solo
Team Averages
Level 111
1,469 SR
1,407 Elo+

VS

Team Averages
Level 106
1,621 SR
1,415 Elo+
Scylla
Scylla
GrandXMaster G
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,360 Elo+
Party 1
Cupid
Cupid
SLohmann
Cupid
Level 132
God Stats
1W - 1L
1,827 SR
Queue Stats
22W - 40L
1,435 Elo+
Solo
Cthulhu
Cthulhu
ThEvilScotsman
Cthulhu
Level 123
God Stats
4W - 4L
1,536 SR
Queue Stats
52W - 57L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 6
6,901
690
7,756
4,836
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
11
7 / 1 / 1
8,126
813
9,574
6,834
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
ethanstudiner92
Kumbhakarna
12
1 / 0 / 8
7,596
760
1,602
10,403
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,658
566
2,926
6,957
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
SLohmann
Cupid
10
1 / 2 / 1
6,528
653
5,369
6,058
1,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 2 / 1
6,483
648
9,158
9,803
6,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
2
1
6
5
W
Hou Yi
7
1
1
7.5
L
Cupid
SLohmann
Cupid
1
2
1
0.75
L
1
2
1
0.75
W
Kumbhakarna
ethanstudiner92
Kumbhakarna
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,932
Damage
17,453
22,073
Taken
22,818
12,849
Mitigated
9,973
7,541
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,926
450
0
815
6,957
1,610
0
3,851
2,828
8,935
0
W
7,756
302
0
615
4,836
1,776
824
2,927
1,729
29,171
0
W
Hou Yi
9,574
4,278
0
1,880
6,834
2,362
471
3,114
3,411
0
22,441
L
Cupid
SLohmann
Cupid
5,369
2,491
227
1,028
6,058
1,483
0
2,523
3,385
0
19,391
L
9,158
542
390
3,224
9,803
6,880
0
2,728
6,848
18,506
0
W
Kumbhakarna
ethanstudiner92
Kumbhakarna
1,602
302
118
4,928
10,403
8,711
414
5,124
4,610
3,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,623
Gold Earned
18,669
97
Minions Killed
84
4
Camps Cleared
4
564,091
Distance Traveled
501,403
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,658
566
15
2
1
147,096
0
W
Janus
6,901
690
58
6
3
180,919
3
W
Hou Yi
8,126
813
36
4
0
179,068
2
L
Cupid
6,528
653
46
5
2
166,458
0
L
Cthulhu
6,483
648
23
2
1
187,849
0
W
Kumbhakarna
7,596
760
3
0
1
204,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role