Player Matchup

Baron Samedi
Baron Samedi
CensingRelic341
Baron Samedi
Level 49
God Stats
2W - 0L
1,627 SR
Queue Stats
46W - 44L
1,371 Elo+
Party 1
Bacchus
Bacchus
MuddledBreak64
Bacchus
Level 53
God Stats
5W - 1L
1,711 SR
Queue Stats
45W - 44L
1,402 Elo+
Party 1
Skadi
Skadi
daugaard-style
Skadi
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 125L
1,402 Elo+
Party 3
Anubis
Anubis
hait-GG
Anubis
Level 46
God Stats
8W - 4L
1,545 SR
Queue Stats
100W - 109L
1,361 Elo+
Party 3
Loki
Loki
jonassej0101
Loki
Level 77
God Stats
3W - 3L
1,139 SR
Queue Stats
155W - 149L
1,386 Elo+
Party 3
Team Averages
Level 55
1,505 SR
1,384 Elo+

VS

Team Averages
Level 49
1,388 SR
1,396 Elo+
Nox
Nox
Asellus-13
Nox
Level 88
God Stats
7W - 9L
1,421 SR
Queue Stats
281W - 316L
1,473 Elo+
Solo
Yemoja
Yemoja
GJS666
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Hasaguui
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,478 Elo+
Party 2
Guan Yu
Guan Yu
djefit
Guan Yu
Level 8
God Stats
0W - 4L
1,066 SR
Queue Stats
2W - 7L
1,175 Elo+
Party 2
Fenrir
Fenrir
o-Skoll-
Fenrir
Level 106
God Stats
1W - 8L
1,453 SR
Queue Stats
37W - 50L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CensingRelic341
Baron Samedi
10
2 / 0 / 1
5,897
590
4,546
4,412
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 1 / 5
5,645
565
3,035
5,460
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
8 / 0 / 2
6,858
686
7,843
4,631
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
hait-GG
Anubis
11
2 / 0 / 3
6,210
621
2,221
2,031
768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 1 / 3
7,341
734
5,970
6,037
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,878
488
1,136
4,787
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
GJS666
Yemoja
5
0 / 6 / 0
3,871
387
808
6,674
2,683
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Hasaguui
Neith
7
0 / 4 / 1
4,452
445
1,619
6,787
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
djefit
Guan Yu
8
0 / 4 / 0
4,887
489
995
5,905
1,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
o-Skoll-
Fenrir
7
0 / 5 / 0
4,211
421
1,556
6,828
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
22
Kills
0
2
Deaths
22
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Baron Samedi
CensingRelic341
Baron Samedi
2
0
1
2.5
L
Yemoja
GJS666
Yemoja
0
6
0
0
L
Neith
Hasaguui
Neith
0
4
1
0.13
W
2
1
5
4.5
W
8
0
2
9
L
Guan Yu
djefit
Guan Yu
0
4
0
0
W
Anubis
hait-GG
Anubis
2
0
3
3.5
W
8
1
3
9.5
L
Fenrir
o-Skoll-
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,615
Damage
6,114
22,571
Taken
30,981
11,693
Mitigated
8,860
10,695
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,136
43
0
840
4,787
1,534
0
3,447
946
21,140
0
W
Baron Samedi
CensingRelic341
Baron Samedi
4,546
314
110
2,381
4,412
1,596
461
814
3,484
24,841
0
L
Yemoja
GJS666
Yemoja
808
354
254
30
6,674
2,683
0
1,399
5,275
5,631
0
L
Neith
Hasaguui
Neith
1,619
835
0
790
6,787
1,875
0
1,373
5,414
0
17,730
W
3,035
470
125
1,371
5,460
5,905
338
348
5,076
11,408
0
W
7,843
3,798
0
2,390
4,631
1,394
461
390
4,241
0
44,122
L
Guan Yu
djefit
Guan Yu
995
285
162
565
5,905
1,246
0
1,849
4,056
0
16,218
W
Anubis
hait-GG
Anubis
2,221
468
0
1,376
2,031
768
93
70
1,961
24,830
0
W
5,970
1,556
0
2,942
6,037
2,030
0
383
5,652
0
45,652
L
Fenrir
o-Skoll-
Fenrir
1,556
293
0
1,626
6,828
1,522
0
1,254
5,488
0
12,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,951
Gold Earned
22,299
296
Minions Killed
156
0
Camps Cleared
0
940,387
Distance Traveled
886,268
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,878
488
45
5
0
185,355
2
W
Baron Samedi
5,897
590
42
4
0
197,741
1
L
Yemoja
3,871
387
9
1
0
147,019
2
L
Neith
4,452
445
36
4
0
174,338
2
W
Bacchus
5,645
565
16
2
0
181,834
0
W
Skadi
6,858
686
79
8
0
189,315
0
L
Guan Yu
4,887
489
43
4
0
171,629
0
W
Anubis
6,210
621
59
6
0
143,473
2
W
Loki
7,341
734
100
10
0
228,024
1
L
Fenrir
4,211
421
23
2
0
207,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role