Player Matchup

Hun Batz
Hun Batz
CWStealth
Hun Batz
Level 108
God Stats
0W - 1L
1,507 SR
Queue Stats
76W - 69L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
JoeyNSB
Heimdallr
Level 114
God Stats
4W - 6L
1,551 SR
Queue Stats
129W - 121L
1,582 Elo+
Party 2
Scylla
Scylla
Shakethejake
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 244L
1,505 Elo+
Solo
Serqet
Serqet
TheListening
Serqet
Level 109
God Stats
1W - 4L
1,396 SR
Queue Stats
504W - 475L
1,563 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XxScepticXx
Ah Muzen Cab
Level 125
God Stats
4W - 9L
1,368 SR
Queue Stats
114W - 101L
1,560 Elo+
Solo
Team Averages
Level 112
1,464 SR
1,544 Elo+

VS

Team Averages
Level 109
1,644 SR
1,542 Elo+
Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Reinerus
Ah Puch
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,627 Elo+
Party 1
Bacchus
Bacchus
Xalraulalx
Bacchus
Level 129
God Stats
1W - 0L
1,843 SR
Queue Stats
123W - 133L
1,543 Elo+
Solo
Bastet
Bastet
Xenorae
Bastet
Level 58
God Stats
6W - 2L
1,744 SR
Queue Stats
27W - 28L
1,429 Elo+
Solo
Izanami
Izanami
iiaM4ftTall
Izanami
Level 83
God Stats
12W - 5L
1,633 SR
Queue Stats
22W - 13L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CWStealth
Hun Batz
13
1 / 7 / 4
9,130
397
9,792
16,038
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
JoeyNSB
Heimdallr
16
6 / 6 / 1
10,723
466
11,688
19,805
6,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
14
0 / 8 / 1
9,409
409
2,412
13,284
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
11
2 / 3 / 3
8,523
371
5,846
21,491
14,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
XxScepticXx
Ah Muzen Cab
17
3 / 5 / 0
11,338
493
9,191
12,619
7,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
5 / 3 / 5
14,309
622
8,589
15,677
15,231
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
Reinerus
Ah Puch
20
4 / 1 / 16
13,741
597
20,301
11,701
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Xalraulalx
Bacchus
18
3 / 2 / 16
12,554
546
8,684
15,653
19,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
Xenorae
Bastet
20
16 / 0 / 9
14,959
650
18,632
18,121
7,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
iiaM4ftTall
Izanami
20
1 / 6 / 4
13,296
578
11,411
15,806
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
12
Kills
29
29
Deaths
12
9
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
3
5
2.5
L
Hun Batz
CWStealth
Hun Batz
1
7
4
0.43
L
Heimdallr
JoeyNSB
Heimdallr
6
6
1
1.08
W
Ah Puch
Reinerus
Ah Puch
4
1
16
12
L
Scylla
0
8
1
0.06
L
Serqet
2
3
3
1.17
W
Bacchus
Xalraulalx
Bacchus
3
2
16
5.5
W
Bastet
Xenorae
Bastet
16
0
9
20.5
L
Ah Muzen Cab
XxScepticXx
Ah Muzen Cab
3
5
0
0.6
W
Izanami
iiaM4ftTall
Izanami
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,929
Damage
67,617
83,237
Taken
76,958
36,417
Mitigated
51,406
14,371
Healing
28,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,589
2,899
0
4,131
15,677
15,231
2,672
726
14,758
10,387
90,024
L
Hun Batz
CWStealth
Hun Batz
9,792
3,187
0
3,282
16,038
4,591
0
5,130
10,830
0
56,721
L
Heimdallr
JoeyNSB
Heimdallr
11,688
5,180
0
2,287
19,805
6,042
592
6,243
13,469
0
76,702
W
Ah Puch
Reinerus
Ah Puch
20,301
1,224
0
4,389
11,701
4,927
1,203
370
11,089
107,517
0
L
Scylla
2,412
337
0
859
13,284
3,026
0
5,950
7,142
50,294
0
L
Serqet
5,846
1,165
132
4,967
21,491
14,793
0
8,934
12,171
0
20,882
W
Bacchus
Xalraulalx
Bacchus
8,684
1,030
464
3,908
15,653
19,350
498
802
14,081
29,366
0
W
Bastet
Xenorae
Bastet
18,632
5,561
0
10,342
18,121
7,194
1,174
1,532
16,451
0
119,722
L
Ah Muzen Cab
XxScepticXx
Ah Muzen Cab
9,191
2,901
0
2,844
12,619
7,965
0
3,285
9,260
0
73,683
W
Izanami
iiaM4ftTall
Izanami
11,411
8,247
0
5,382
15,806
4,704
8,227
721
14,922
0
119,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,123
Gold Earned
68,859
539
Minions Killed
747
0
Camps Cleared
0
1,770,491
Distance Traveled
2,445,109
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
14,309
622
195
8
0
468,106
5
L
Hun Batz
9,130
397
107
5
0
368,896
5
L
Heimdallr
10,723
466
123
5
0
312,513
5
W
Ah Puch
13,741
597
157
7
0
463,277
6
L
Scylla
9,409
409
138
6
0
338,583
5
L
Serqet
8,523
371
33
1
0
358,773
1
W
Bacchus
12,554
546
23
1
0
518,648
6
W
Bastet
14,959
650
170
7
0
541,609
1
L
Ah Muzen Cab
11,338
493
138
6
0
391,726
5
W
Izanami
13,296
578
202
9
0
453,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role