Player Matchup

Ymir
Ymir
FreundlichFRECH
Ymir
Level 27
God Stats
3W - 1L
1,580 SR
Queue Stats
45W - 36L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
GURKE077
Danzaburou
Level 29
God Stats
1W - 2L
1,319 SR
Queue Stats
84W - 91L
1,439 Elo+
Party 2
Xing Tian
Xing Tian
JuliusRoehrich
Xing Tian
Level 108
God Stats
4W - 1L
1,717 SR
Queue Stats
169W - 172L
1,440 Elo+
Party 2
Discordia
Discordia
KopfnussKalle_1
Discordia
Level 69
God Stats
7W - 6L
1,427 SR
Queue Stats
104W - 119L
1,373 Elo+
Party 2
Vamana
Vamana
temp-873110
Vamana
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 138L
1,419 Elo+
Party 2
Team Averages
Level 64
1,509 SR
1,432 Elo+

VS

Team Averages
Level 67
1,590 SR
1,465 Elo+
Morgan Le Fay
Morgan Le Fay
Kriplin
Morgan Le Fay
Level 85
God Stats
10W - 3L
1,784 SR
Queue Stats
404W - 369L
1,486 Elo+
Party 1
Artemis
Artemis
Snowflake7862
Artemis
Level 64
God Stats
14W - 6L
1,713 SR
Queue Stats
226W - 239L
1,401 Elo+
Solo
Horus
Horus
inykapo9
Horus
Level 90
God Stats
2W - 4L
1,298 SR
Queue Stats
488W - 444L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
loliken
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 37L
1,535 Elo+
Party 1
Achilles
Achilles
npjensen90
Achilles
Level 74
God Stats
6W - 4L
1,655 SR
Queue Stats
102W - 123L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 21
11,446
477
9,244
20,164
22,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
GURKE077
Danzaburou
18
3 / 0 / 8
12,603
525
9,725
12,119
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
JuliusRoehrich
Xing Tian
20
20 / 1 / 7
14,464
603
32,063
22,115
13,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
KopfnussKalle_1
Discordia
17
4 / 4 / 12
11,843
493
9,900
16,915
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
19
5 / 2 / 13
12,367
515
14,850
19,502
21,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kriplin
Morgan Le Fay
17
4 / 7 / 3
10,332
431
13,859
16,749
6,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
16
0 / 10 / 3
10,005
417
11,656
19,975
7,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
inykapo9
Horus
16
2 / 6 / 4
10,394
433
12,319
22,574
19,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
loliken
Jormungandr
14
1 / 5 / 6
9,640
402
9,766
21,914
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
npjensen90
Achilles
18
2 / 4 / 0
10,916
455
5,133
18,196
13,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
25
32
Kills
9
9
Deaths
32
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
2
21
5.25
W
Danzaburou
GURKE077
Danzaburou
3
0
8
7
W
Xing Tian
JuliusRoehrich
Xing Tian
20
1
7
23.5
W
Discordia
KopfnussKalle_1
Discordia
4
4
12
2.5
L
Morgan Le Fay
Kriplin
Morgan Le Fay
4
7
3
0.79
L
Artemis
0
10
3
0.15
L
Horus
inykapo9
Horus
2
6
4
0.67
L
Jormungandr
loliken
Jormungandr
1
5
6
0.8
L
Achilles
npjensen90
Achilles
2
4
0
0.5
W
Vamana
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,782
Damage
52,733
90,815
Taken
99,408
68,351
Mitigated
68,610
30,220
Healing
20,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,244
2,411
0
1,629
20,164
22,632
443
8,760
10,849
35,613
0
W
Danzaburou
GURKE077
Danzaburou
9,725
4,623
0
7,164
12,119
4,722
1,016
5,705
6,082
0
115,661
W
Xing Tian
JuliusRoehrich
Xing Tian
32,063
3,480
0
7,308
22,115
13,828
1,187
6,177
15,649
99,608
0
W
Discordia
KopfnussKalle_1
Discordia
9,900
723
225
5,086
16,915
5,527
560
4,658
12,056
75,049
0
L
Morgan Le Fay
Kriplin
Morgan Le Fay
13,859
1,930
0
3,029
16,749
6,727
0
9,980
6,745
67,729
0
L
Artemis
11,656
3,960
0
3,313
19,975
7,001
0
13,416
6,217
0
68,132
L
Horus
inykapo9
Horus
12,319
3,216
992
5,569
22,574
19,195
0
9,601
12,913
8,562
54,767
L
Jormungandr
loliken
Jormungandr
9,766
3,063
470
2,022
21,914
22,190
0
11,504
10,290
27,649
0
L
Achilles
npjensen90
Achilles
5,133
1,118
0
5,346
18,196
13,497
510
10,517
7,545
0
86,294
W
Vamana
14,850
5,275
614
8,194
19,502
21,642
1,229
4,721
13,992
16,044
68,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,723
Gold Earned
51,287
541
Minions Killed
546
0
Camps Cleared
0
2,159,753
Distance Traveled
1,888,495
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,446
477
37
2
0
426,348
3
W
Danzaburou
12,603
525
154
6
0
415,953
2
W
Xing Tian
14,464
603
114
5
0
481,204
3
W
Discordia
11,843
493
114
5
0
399,978
3
L
Morgan Le Fay
10,332
431
97
4
0
361,552
14
L
Artemis
10,005
417
127
5
0
340,262
4
L
Horus
10,394
433
129
5
0
355,069
6
L
Jormungandr
9,640
402
42
2
0
397,578
5
L
Achilles
10,916
455
151
6
0
434,034
0
W
Vamana
12,367
515
122
5
0
436,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role