Player Matchup

Tyr
Tyr
CYBERvCAT
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,349 Elo+
Party 1
Sun Wukong
Sun Wukong
Elvivar
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,167 Elo+
Party 1
Ymir
Ymir
SkollAmarok
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,167 Elo+
Party 1
Charybdis
Charybdis
XakPumpkinKing
Charybdis
Level 121
God Stats
6W - 5L
1,411 SR
Queue Stats
14W - 22L
1,358 Elo+
Party 1
Loki
Loki
insta_lock_Loki
Loki
Level 18
God Stats
15W - 6L
1,723 SR
Queue Stats
17W - 7L
1,649 Elo+
Party 1
Team Averages
Level 65
1,527 SR
1,338 Elo+

VS

Team Averages
Level 78
1,471 SR
1,446 Elo+
Skadi
Skadi
AyyItsMob
Skadi
Level 104
God Stats
0W - 1L
1,319 SR
Queue Stats
51W - 58L
1,404 Elo+
Solo
Janus
Janus
Exotic_Scum
Janus
Level 26
God Stats
2W - 3L
1,553 SR
Queue Stats
37W - 50L
1,395 Elo+
Party 3
Fafnir
Fafnir
ExpansiveGaming
Fafnir
Level 29
God Stats
3W - 4L
1,380 SR
Queue Stats
48W - 57L
1,397 Elo+
Party 2
Hercules
Hercules
KTN_frenchfry
Hercules
Level 101
God Stats
5W - 4L
1,589 SR
Queue Stats
225W - 211L
1,497 Elo+
Party 3
Mulan
Mulan
Lew_215_
Mulan
Level 128
God Stats
16W - 22L
1,515 SR
Queue Stats
539W - 543L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
8,378
465
8,220
11,064
11,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Elvivar
Sun Wukong
14
0 / 2 / 2
8,248
458
1,611
11,207
4,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 8 / 1
8,609
478
5,811
11,441
8,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
XakPumpkinKing
Charybdis
14
7 / 2 / 6
8,967
498
11,637
10,859
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
12 / 1 / 2
11,004
611
14,350
11,719
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AyyItsMob
Skadi
11
0 / 7 / 2
6,715
373
3,547
11,671
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
1 / 4 / 1
9,329
518
5,995
8,126
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 2
7,831
435
3,903
11,103
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
KTN_frenchfry
Hercules
16
5 / 2 / 1
10,306
573
7,592
13,076
10,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
Lew_215_
Mulan
15
7 / 7 / 2
9,787
544
13,655
17,155
10,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
22
Kills
14
15
Deaths
22
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
AyyItsMob
Skadi
0
7
2
0.14
W
2
2
6
2.5
W
Sun Wukong
Elvivar
Sun Wukong
0
2
2
0.5
L
1
4
1
0.38
L
1
2
2
1
L
Hercules
KTN_frenchfry
Hercules
5
2
1
2.75
L
Mulan
Lew_215_
Mulan
7
7
2
1.14
W
1
8
1
0.19
W
Charybdis
XakPumpkinKing
Charybdis
7
2
6
5
W
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,629
Damage
34,692
56,290
Taken
61,131
31,677
Mitigated
39,760
18,506
Healing
15,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
AyyItsMob
Skadi
3,547
1,633
147
1,206
11,671
4,002
0
0
11,338
0
42,668
W
8,220
1,150
0
4,016
11,064
11,095
143
1,892
9,130
0
38,558
W
Sun Wukong
Elvivar
Sun Wukong
1,611
0
0
2,593
11,207
4,473
0
4,744
6,089
0
42,256
L
5,995
272
73
2,391
8,126
2,224
0
0
8,126
64,278
0
L
3,903
1,789
343
2,113
11,103
12,295
0
0
10,731
15,010
0
L
Hercules
KTN_frenchfry
Hercules
7,592
1,671
0
3,335
13,076
10,969
0
4,672
7,824
16,855
53,990
L
Mulan
Lew_215_
Mulan
13,655
2,121
0
5,444
17,155
10,270
0
446
16,434
0
67,049
W
5,811
2,665
0
1,778
11,441
8,524
1,144
1,188
10,253
38,489
0
W
Charybdis
XakPumpkinKing
Charybdis
11,637
6,028
176
5,436
10,859
3,222
1,848
2,267
8,592
0
47,784
W
14,350
5,515
0
4,507
11,719
4,363
1,566
1,217
10,460
0
74,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,206
Gold Earned
43,968
442
Minions Killed
494
0
Camps Cleared
0
1,660,519
Distance Traveled
1,652,296
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,715
373
68
4
0
279,197
1
W
Tyr
8,378
465
72
4
0
360,109
6
W
Sun Wukong
8,248
458
105
6
0
271,153
0
L
Janus
9,329
518
134
7
0
327,860
2
L
Fafnir
7,831
435
32
2
0
349,470
5
L
Hercules
10,306
573
158
9
0
341,886
5
L
Mulan
9,787
544
102
6
0
353,883
6
W
Ymir
8,609
478
83
5
0
308,869
0
W
Charybdis
8,967
498
66
4
0
312,946
0
W
Loki
11,004
611
116
6
0
407,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role