Player Matchup

Thanatos
Thanatos
Luke200230
Thanatos
Level 81
God Stats
11W - 8L
1,498 SR
Queue Stats
202W - 178L
1,519 Elo+
Party 3
Gilgamesh
Gilgamesh
Matthew2704
Gilgamesh
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 89L
1,544 Elo+
Party 3
Merlin
Merlin
profBoysen
Merlin
Level 68
God Stats
5W - 8L
1,397 SR
Queue Stats
238W - 227L
1,591 Elo+
Party 1
Medusa
Medusa
retnip
Medusa
Level 56
God Stats
6W - 7L
1,443 SR
Queue Stats
44W - 51L
1,437 Elo+
Party 1
Fafnir
Fafnir
xXswagGod69Xx
Fafnir
Level 28
God Stats
15W - 15L
1,514 SR
Queue Stats
51W - 64L
1,457 Elo+
Party 1
Team Averages
Level 54
1,470 SR
1,510 Elo+

VS

Team Averages
Level 74
1,480 SR
1,548 Elo+
Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DonRoli
Atlas
Level 79
God Stats
0W - 1L
1,439 SR
Queue Stats
8W - 8L
1,561 Elo+
Party 2
Yemoja
Yemoja
Driksharr
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
Multisoli
Nu Wa
Level 7
God Stats
6W - 7L
1,526 SR
Queue Stats
8W - 8L
1,561 Elo+
Party 2
Sol
Sol
Sevrix
Sol
Level 119
God Stats
2W - 2L
1,436 SR
Queue Stats
8W - 7L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Luke200230
Thanatos
12
13 / 1 / 5
8,366
644
11,989
12,227
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Matthew2704
Gilgamesh
12
1 / 1 / 4
7,332
564
6,354
7,039
4,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
profBoysen
Merlin
13
3 / 1 / 8
7,864
605
6,892
5,834
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
retnip
Medusa
11
2 / 3 / 3
7,045
542
5,032
6,664
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 1 / 5
6,505
500
1,931
8,508
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
1 / 4 / 1
5,377
414
2,126
6,189
1,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
DonRoli
Atlas
7
1 / 7 / 2
5,476
421
3,275
13,088
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Driksharr
Yemoja
12
1 / 1 / 0
6,934
533
4,345
11,174
8,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Multisoli
Nu Wa
9
0 / 7 / 1
5,852
450
2,668
7,450
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
Sevrix
Sol
11
4 / 4 / 0
6,542
503
8,830
7,393
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
22
Kills
7
7
Deaths
23
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
1
0.38
L
Atlas
DonRoli
Atlas
1
7
2
0.29
L
Yemoja
Driksharr
Yemoja
1
1
0
1
W
Thanatos
Luke200230
Thanatos
13
1
5
15.5
W
Gilgamesh
Matthew2704
Gilgamesh
1
1
4
3
L
Nu Wa
Multisoli
Nu Wa
0
7
1
0.07
L
Sol
Sevrix
Sol
4
4
0
1
W
Merlin
profBoysen
Merlin
3
1
8
7
W
Medusa
retnip
Medusa
2
3
3
1.17
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,198
Damage
21,244
40,272
Taken
45,294
19,406
Mitigated
18,256
17,335
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,126
999
0
2,112
6,189
1,072
0
1,191
4,998
0
15,803
L
Atlas
DonRoli
Atlas
3,275
1,022
54
2,271
13,088
5,647
0
2,545
10,543
10,948
0
L
Yemoja
Driksharr
Yemoja
4,345
1,047
41
2,652
11,174
8,219
0
806
10,368
41,727
0
W
Thanatos
Luke200230
Thanatos
11,989
3,703
0
12,884
12,227
3,883
0
3,135
8,779
0
44,538
W
Gilgamesh
Matthew2704
Gilgamesh
6,354
1,931
0
1,324
7,039
4,134
0
2,789
3,588
0
40,269
L
Nu Wa
Multisoli
Nu Wa
2,668
454
0
157
7,450
1,117
0
2,194
5,256
26,536
0
L
Sol
Sevrix
Sol
8,830
3,690
0
1,237
7,393
2,201
1,092
2,312
5,081
33,963
5,007
W
Merlin
profBoysen
Merlin
6,892
190
0
823
5,834
1,908
0
3,331
2,473
48,463
0
W
Medusa
retnip
Medusa
5,032
3,486
0
697
6,664
2,268
0
3,946
2,702
0
40,690
W
1,931
449
0
1,607
8,508
7,213
106
3,664
4,762
9,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,112
Gold Earned
30,181
341
Minions Killed
272
0
Camps Cleared
0
1,332,326
Distance Traveled
1,055,493
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,377
414
38
3
0
166,972
1
L
Atlas
5,476
421
11
1
0
246,158
6
L
Yemoja
6,934
533
92
7
0
205,008
4
W
Thanatos
8,366
644
69
5
0
310,545
3
W
Gilgamesh
7,332
564
72
6
0
265,732
5
L
Nu Wa
5,852
450
61
5
0
210,165
0
L
Sol
6,542
503
70
5
0
227,190
0
W
Merlin
7,864
605
98
8
0
254,206
3
W
Medusa
7,045
542
88
7
0
239,672
2
W
Fafnir
6,505
500
14
1
0
262,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role