Player Matchup

Vulcan
Vulcan
Aelael
Vulcan
Level 137
God Stats
3W - 3L
1,562 SR
Queue Stats
225W - 254L
1,407 Elo+
Solo
Bastet
Bastet
Bitmoonwolf16
Bastet
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,281 Elo+
Solo
Janus
Janus
JayShmooZe
Janus
Level 158
God Stats
5W - 5L
1,395 SR
Queue Stats
462W - 509L
1,373 Elo+
Solo
Da Ji
Da Ji
djsparks650
Da Ji
Level 66
God Stats
0W - 2L
1,011 SR
Queue Stats
61W - 99L
1,347 Elo+
Solo
Ares
Ares
limitlessorbit
Ares
Level 80
God Stats
1W - 2L
1,455 SR
Queue Stats
205W - 228L
1,337 Elo+
Solo
Team Averages
Level 103
1,385 SR
1,349 Elo+

VS

Team Averages
Level 86
1,389 SR
1,315 Elo+
Merlin
Merlin
BandsOnMe_SD
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,360 Elo+
Solo
Cu Chulainn
Cu Chulainn
Isja-Weederlich
Cu Chulainn
Level 123
God Stats
2W - 4L
1,245 SR
Queue Stats
100W - 149L
1,277 Elo+
Solo
Sobek
Sobek
Joso2881
Sobek
Level 76
God Stats
1W - 0L
1,365 SR
Queue Stats
98W - 132L
1,357 Elo+
Solo
Freya
Freya
Strai8t_Simping
Freya
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,237 Elo+
Solo
Zeus
Zeus
TMazero08
Zeus
Level 146
God Stats
3W - 2L
1,336 SR
Queue Stats
82W - 88L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aelael
Vulcan
15
7 / 2 / 2
8,040
893
15,914
5,474
2,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 5
6,545
727
6,451
6,659
2,443
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
14
1 / 3 / 6
7,168
796
7,359
11,018
4,213
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 3
5,885
654
1,182
2,971
1,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 3 / 6
7,390
821
4,945
10,720
5,430
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 3 / 6
7,974
886
7,237
5,709
2,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Isja-Weederlich
Cu Chulainn
13
2 / 2 / 3
7,509
834
5,342
9,673
7,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Joso2881
Sobek
14
2 / 2 / 5
8,224
914
5,476
12,910
13,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 3
8,251
917
9,008
7,580
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
14
1 / 2 / 4
7,689
854
7,192
6,201
2,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
12
Kills
12
12
Deaths
12
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Aelael
Vulcan
7
2
2
4
W
Merlin
2
3
6
1.67
L
1
3
5
1.17
W
Cu Chulainn
Isja-Weederlich
Cu Chulainn
2
2
3
1.75
L
Janus
1
3
6
1.33
W
Sobek
Joso2881
Sobek
2
2
5
2.25
W
5
3
3
2.17
W
Zeus
1
2
4
1.5
L
0
1
3
1.5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,851
Damage
34,255
36,842
Taken
42,073
15,453
Mitigated
29,063
13,295
Healing
18,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Aelael
Vulcan
15,914
10,061
1,680
1,244
5,474
2,316
0
3,938
1,536
31,097
0
W
Merlin
7,237
185
922
538
5,709
2,803
0
4,278
1,431
18,268
0
L
6,451
1,571
834
809
6,659
2,443
0
5,223
1,436
0
8,490
W
Cu Chulainn
Isja-Weederlich
Cu Chulainn
5,342
322
1,147
2,504
9,673
7,068
227
6,632
3,041
0
11,579
L
Janus
7,359
969
1,156
3,609
11,018
4,213
0
9,179
1,839
19,143
0
W
Sobek
Joso2881
Sobek
5,476
340
808
4,604
12,910
13,876
156
5,531
7,379
12,722
0
W
9,008
3,211
1,141
2,487
7,580
2,813
0
6,254
1,326
18,280
0
W
Zeus
7,192
579
2,218
2,141
6,201
2,503
126
5,523
678
23,456
0
L
1,182
266
581
451
2,971
1,051
0
2,477
494
0
1,809
L
4,945
154
994
1,937
10,720
5,430
0
8,096
2,624
8,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,028
Gold Earned
39,647
77
Minions Killed
114
0
Camps Cleared
0
746,965
Distance Traveled
826,414
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,040
893
39
4
0
163,857
0
W
Merlin
7,974
886
33
4
0
166,485
0
L
Bastet
6,545
727
4
0
0
170,515
0
W
Cu Chulainn
7,509
834
6
1
0
192,614
1
L
Janus
7,168
796
23
3
0
144,733
2
W
Sobek
8,224
914
19
2
0
150,439
0
W
Freya
8,251
917
25
3
0
151,138
0
W
Zeus
7,689
854
31
3
0
165,738
0
L
Da Ji
5,885
654
3
0
0
85,489
0
L
Ares
7,390
821
8
1
0
182,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role