Player Matchup

King Arthur
King Arthur
ChaosMac52WC
King Arthur
Level 145
God Stats
23W - 24L
1,552 SR
Queue Stats
435W - 467L
1,487 Elo+
Solo
Fenrir
Fenrir
ShartyGurgles
Fenrir
Level 108
God Stats
13W - 10L
1,596 SR
Queue Stats
209W - 192L
1,483 Elo+
Solo
Cthulhu
Cthulhu
hindenrit5
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,553 Elo+
Solo
Vamana
Vamana
xFsnt
Vamana
Level 85
God Stats
6W - 1L
1,667 SR
Queue Stats
202W - 209L
1,468 Elo+
Party 1
Sol
Sol
xJaseR
Sol
Level 105
God Stats
6W - 3L
1,481 SR
Queue Stats
313W - 311L
1,440 Elo+
Party 1
Team Averages
Level 110
1,559 SR
1,486 Elo+

VS

Team Averages
Level 98
1,500 SR
1,453 Elo+
Amaterasu
Amaterasu
Kilathadly
Amaterasu
Level 109
God Stats
0W - 2L
1,146 SR
Queue Stats
17W - 25L
1,400 Elo+
Solo
Anhur
Anhur
Sage_Shimaki
Anhur
Level 87
God Stats
2W - 1L
1,678 SR
Queue Stats
28W - 32L
1,377 Elo+
Party 2
Cliodhna
Cliodhna
VERY_ColdSoup
Cliodhna
Level 82
God Stats
2W - 3L
1,550 SR
Queue Stats
32W - 28L
1,440 Elo+
Party 2
Bacchus
Bacchus
VizTa Blood
Bacchus
Level 145
God Stats
11W - 13L
1,578 SR
Queue Stats
403W - 375L
1,540 Elo+
Solo
Nox
Nox
WiNdy_GoD197
Nox
Level 67
God Stats
7W - 6L
1,550 SR
Queue Stats
310W - 298L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaosMac52WC
King Arthur
15
8 / 3 / 3
9,387
587
14,668
13,770
11,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
8 / 3 / 1
8,299
519
7,385
10,319
4,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
hindenrit5
Cthulhu
11
1 / 3 / 11
7,599
475
6,221
12,398
8,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
xFsnt
Vamana
15
2 / 3 / 3
8,318
520
3,258
10,600
5,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
xJaseR
Sol
15
3 / 4 / 6
8,758
547
9,045
11,021
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kilathadly
Amaterasu
12
1 / 5 / 3
8,107
507
4,505
11,913
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 4
7,611
476
8,035
10,338
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
VERY_ColdSoup
Cliodhna
14
10 / 5 / 3
9,119
570
11,642
11,568
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
VizTa Blood
Bacchus
12
3 / 2 / 5
8,614
538
6,105
13,501
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 4
7,743
484
9,766
9,323
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
22
Kills
16
16
Deaths
22
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChaosMac52WC
King Arthur
8
3
3
3.17
L
Amaterasu
Kilathadly
Amaterasu
1
5
3
0.5
L
1
6
4
0.5
W
8
3
1
2.83
L
Cliodhna
VERY_ColdSoup
Cliodhna
10
5
3
2.3
L
Bacchus
VizTa Blood
Bacchus
3
2
5
2.75
L
1
4
4
0.75
W
Cthulhu
hindenrit5
Cthulhu
1
3
11
2.17
W
Vamana
xFsnt
Vamana
2
3
3
1.17
W
Sol
xJaseR
Sol
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,577
Damage
40,053
58,108
Taken
56,643
33,625
Mitigated
31,016
15,335
Healing
14,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChaosMac52WC
King Arthur
14,668
2,580
0
1,084
13,770
11,246
0
2,869
10,518
6,517
52,164
L
Amaterasu
Kilathadly
Amaterasu
4,505
970
0
2,852
11,913
6,852
454
928
10,324
2,439
37,054
L
8,035
3,654
0
2,167
10,338
3,477
1,004
3,411
6,757
0
42,430
W
7,385
2,046
0
3,042
10,319
4,158
382
2,316
7,961
0
39,067
L
Cliodhna
VERY_ColdSoup
Cliodhna
11,642
2,280
0
2,286
11,568
4,427
518
3,332
7,965
0
47,929
L
Bacchus
VizTa Blood
Bacchus
6,105
1,297
213
4,484
13,501
12,797
90
3,736
9,252
18,113
0
L
9,766
1,123
0
2,134
9,323
3,463
0
5,021
4,090
42,924
0
W
Cthulhu
hindenrit5
Cthulhu
6,221
744
505
1,448
12,398
8,631
318
4,345
8,053
18,286
0
W
Vamana
xFsnt
Vamana
3,258
1,447
0
4,117
10,600
5,866
0
2,331
8,187
0
51,211
W
Sol
xJaseR
Sol
9,045
2,874
0
5,139
11,021
3,724
818
4,378
6,643
54,992
5,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,361
Gold Earned
41,194
416
Minions Killed
341
0
Camps Cleared
0
1,528,405
Distance Traveled
1,520,003
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,387
587
101
6
0
283,761
5
L
Amaterasu
8,107
507
95
6
0
305,440
0
L
Anhur
7,611
476
70
4
0
289,812
0
W
Fenrir
8,299
519
74
5
0
308,943
3
L
Cliodhna
9,119
570
72
5
0
321,390
0
L
Bacchus
8,614
538
22
1
0
312,442
5
L
Nox
7,743
484
82
5
0
290,919
2
W
Cthulhu
7,599
475
27
2
0
325,062
0
W
Vamana
8,318
520
103
6
0
326,939
3
W
Sol
8,758
547
111
7
0
283,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role