Player Matchup

Bacchus
Bacchus
ChildishAvocado
Bacchus
Level 65
God Stats
2W - 1L
1,270 SR
Queue Stats
153W - 170L
1,410 Elo+
Solo
Cernunnos
Cernunnos
CloverKnight
Cernunnos
Level 73
God Stats
1W - 0L
1,283 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Jaeluffo
Bastet
Level 84
God Stats
5W - 3L
1,444 SR
Queue Stats
39W - 36L
1,402 Elo+
Solo
Achilles
Achilles
MLGGLIZZYGOD
Achilles
Level 155
God Stats
1W - 1L
1,433 SR
Queue Stats
34W - 48L
1,424 Elo+
Solo
Kukulkan
Kukulkan
PopeZepp
Kukulkan
Level 63
God Stats
8W - 5L
1,546 SR
Queue Stats
250W - 240L
1,381 Elo+
Solo
Team Averages
Level 88
1,395 SR
1,424 Elo+

VS

Team Averages
Level 98
1,505 SR
1,403 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bernardo_Lion
Guan Yu
Level 66
God Stats
4W - 1L
1,775 SR
Queue Stats
121W - 159L
1,380 Elo+
Solo
Olorun
Olorun
GrandJuice
Olorun
Level 62
God Stats
1W - 2L
1,460 SR
Queue Stats
30W - 48L
1,344 Elo+
Solo
Rama
Rama
STOYCKO
Rama
Level 126
God Stats
0W - 4L
1,356 SR
Queue Stats
175W - 216L
1,410 Elo+
Solo
Thor
Thor
qwerty346
Thor
Level 86
God Stats
7W - 9L
1,434 SR
Queue Stats
234W - 236L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,560
504
6,006
9,920
8,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
CloverKnight
Cernunnos
12
2 / 2 / 2
7,360
491
5,001
6,745
1,838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Jaeluffo
Bastet
15
7 / 3 / 6
8,673
578
9,962
8,661
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
MLGGLIZZYGOD
Achilles
14
5 / 0 / 6
8,476
565
8,540
10,329
8,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
PopeZepp
Kukulkan
15
2 / 1 / 2
8,615
574
4,685
6,333
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 6 / 0
7,152
477
4,751
10,484
7,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
11
2 / 1 / 2
6,946
463
3,730
9,115
3,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
GrandJuice
Olorun
13
1 / 2 / 1
7,942
529
3,346
8,485
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
STOYCKO
Rama
11
1 / 6 / 2
6,756
450
5,734
11,621
3,630
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
13
2 / 4 / 1
7,337
489
4,418
10,895
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
19
Kills
7
7
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
6
0
0.17
L
Guan Yu
2
1
2
3
W
3
1
4
5
W
Cernunnos
CloverKnight
Cernunnos
2
2
2
1.5
L
Olorun
GrandJuice
Olorun
1
2
1
0.75
W
Bastet
Jaeluffo
Bastet
7
3
6
3.33
W
Achilles
MLGGLIZZYGOD
Achilles
5
0
6
8
W
Kukulkan
PopeZepp
Kukulkan
2
1
2
3
L
Rama
STOYCKO
Rama
1
6
2
0.33
L
Thor
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,194
Damage
21,979
41,988
Taken
50,600
23,788
Mitigated
21,411
15,551
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,751
1,506
0
2,031
10,484
7,585
448
868
9,008
0
36,094
L
Guan Yu
3,730
1,052
732
3,186
9,115
3,567
0
2,178
6,937
0
26,571
W
6,006
1,369
0
2,960
9,920
8,486
115
247
9,673
24,946
0
W
Cernunnos
CloverKnight
Cernunnos
5,001
1,732
0
2,296
6,745
1,838
397
0
6,745
0
41,323
L
Olorun
GrandJuice
Olorun
3,346
1,105
355
4,551
8,485
3,166
60
2,145
6,250
47,086
0
W
Bastet
Jaeluffo
Bastet
9,962
3,409
0
3,737
8,661
2,506
0
427
8,234
0
46,855
W
Achilles
MLGGLIZZYGOD
Achilles
8,540
2,114
0
4,225
10,329
8,686
708
1,003
9,326
4,900
31,616
W
Kukulkan
PopeZepp
Kukulkan
4,685
562
0
2,333
6,333
2,272
427
1,669
4,664
61,098
0
L
Rama
STOYCKO
Rama
5,734
4,429
0
2,075
11,621
3,630
225
4,686
6,935
0
40,351
L
Thor
4,418
665
0
4,072
10,895
3,463
0
1,511
9,189
0
43,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,684
Gold Earned
36,133
400
Minions Killed
391
0
Camps Cleared
0
1,488,907
Distance Traveled
1,322,122
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,152
477
75
5
0
241,390
4
L
Guan Yu
6,946
463
54
4
0
293,684
3
W
Bacchus
7,560
504
29
2
0
318,259
6
W
Cernunnos
7,360
491
79
5
0
266,290
1
L
Olorun
7,942
529
116
8
0
279,693
3
W
Bastet
8,673
578
82
5
0
336,621
3
W
Achilles
8,476
565
75
5
0
263,932
3
W
Kukulkan
8,615
574
135
9
0
303,805
4
L
Rama
6,756
450
70
5
0
242,966
4
L
Thor
7,337
489
76
5
0
264,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role