Player Matchup

Artio
Artio
ChaacTheRipr
Artio
Level 44
God Stats
4W - 3L
1,632 SR
Queue Stats
53W - 31L
1,610 Elo+
Party 1
Skadi
Skadi
Massive av u
Skadi
Level 49
God Stats
2W - 3L
1,600 SR
Queue Stats
45W - 29L
1,593 Elo+
Party 1
Chaac
Chaac
Smitetimenow
Chaac
Level 89
God Stats
29W - 17L
1,640 SR
Queue Stats
406W - 414L
1,507 Elo+
Solo
Janus
Janus
SolOrTroll8965
Janus
Level 22
God Stats
4W - 3L
1,954 SR
Queue Stats
36W - 18L
1,657 Elo+
Party 1
Bakasura
Bakasura
Toto_LaSquale
Bakasura
Level 33
God Stats
1W - 7L
1,137 SR
Queue Stats
1W - 10L
1,193 Elo+
Solo
Team Averages
Level 47
1,593 SR
1,512 Elo+

VS

Team Averages
Level 61
1,652 SR
1,592 Elo+
Sol
Sol
CScristinaCS
Sol
Level 127
God Stats
35W - 15L
1,667 SR
Queue Stats
321W - 157L
1,676 Elo+
Party 3
Nu Wa
Nu Wa
CryBabyy-NyaUwU
Nu Wa
Level 44
God Stats
29W - 17L
1,613 SR
Queue Stats
82W - 72L
1,508 Elo+
Party 2
Khepri
Khepri
Kotone-Senpai
Khepri
Level 65
God Stats
8W - 2L
1,634 SR
Queue Stats
130W - 72L
1,630 Elo+
Party 2
Hercules
Hercules
S1ckaN94
Hercules
Level 45
God Stats
5W - 3L
1,542 SR
Queue Stats
89W - 93L
1,386 Elo+
Solo
Bellona
Bellona
maxodeCScristina
Bellona
Level 25
God Stats
6W - 1L
1,805 SR
Queue Stats
69W - 18L
1,760 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,195
520
1,885
7,023
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
5,500
550
3,563
7,052
1,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
5,177
518
3,779
7,527
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 0 / 1
5,655
566
2,202
3,101
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Toto_LaSquale
Bakasura
7
0 / 2 / 0
4,637
464
1,380
5,543
1,408
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,508
651
3,588
5,233
1,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 2
5,349
535
3,049
3,802
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 5
5,297
530
2,948
4,380
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
S1ckaN94
Hercules
10
1 / 1 / 0
5,640
564
2,707
5,725
3,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 2
6,499
650
6,291
6,621
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
9
9
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
1
2
1
0.75
W
0
1
2
1
W
0
0
5
2.5
L
1
4
0
0.25
W
Hercules
S1ckaN94
Hercules
1
1
0
1
L
0
1
1
0.5
L
0
0
1
0.5
L
Bakasura
Toto_LaSquale
Bakasura
0
2
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,809
Damage
18,583
30,246
Taken
25,761
10,505
Mitigated
13,895
9,534
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,588
1,627
0
3,341
5,233
1,465
1,480
503
4,730
43,315
0
L
1,885
217
200
1,885
7,023
2,953
0
2,014
4,879
12,598
0
W
3,049
1,059
0
459
3,802
1,255
518
1,443
2,191
33,656
0
W
2,948
689
0
1,780
4,380
3,893
0
739
3,432
10,600
0
L
3,563
1,265
260
912
7,052
1,884
0
3,450
3,562
0
36,697
W
Hercules
S1ckaN94
Hercules
2,707
1,007
0
1,986
5,725
3,259
0
210
5,229
0
25,499
L
3,779
699
0
4,529
7,527
3,448
0
672
6,805
0
24,245
L
2,202
37
0
575
3,101
812
408
1,664
1,333
37,067
0
L
Bakasura
Toto_LaSquale
Bakasura
1,380
1,058
0
1,173
5,543
1,408
280
1,411
4,082
0
15,717
W
6,291
3,174
0
634
6,621
4,023
0
942
5,489
0
49,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,164
Gold Earned
29,293
285
Minions Killed
332
0
Camps Cleared
0
945,648
Distance Traveled
963,500
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,508
651
90
9
0
189,617
1
L
Artio
5,195
520
15
2
0
207,049
3
W
Nu Wa
5,349
535
72
7
0
178,531
0
W
Khepri
5,297
530
13
1
0
194,143
5
L
Skadi
5,500
550
67
7
0
181,665
1
W
Hercules
5,640
564
65
7
0
177,858
2
L
Chaac
5,177
518
53
5
0
177,253
1
L
Janus
5,655
566
97
10
0
171,010
1
L
Bakasura
4,637
464
53
5
0
208,671
2
W
Bellona
6,499
650
92
9
0
223,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role