Player Matchup

Zeus
Zeus
 
Zeus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Abbath
Gilgamesh
Level 106
God Stats
3W - 2L
1,559 SR
Queue Stats
204W - 195L
1,532 Elo+
Party 2
Awilix
Awilix
thesolitaire12
Awilix
Level 115
God Stats
138W - 97L
1,609 SR
Queue Stats
221W - 188L
1,573 Elo+
Party 2
Team Averages
Level 95
1,556 SR
1,535 Elo+

VS

Team Averages
Level 71
1,513 SR
1,720 Elo+
Cthulhu
Cthulhu
Cypruus
Cthulhu
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,892 Elo+
Party 1
Merlin
Merlin
Locohunter
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,750 Elo+
Party 1
Medusa
Medusa
PisKoNuT
Medusa
Level 83
God Stats
18W - 16L
1,539 SR
Queue Stats
82W - 92L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
6 / 1 / 5
7,877
788
11,266
4,801
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Abbath
Gilgamesh
11
4 / 2 / 7
7,442
744
4,940
7,360
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 1 / 9
7,790
779
9,655
7,336
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cypruus
Cthulhu
9
3 / 4 / 0
7,068
707
3,745
15,192
5,962
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Locohunter
Merlin
7
0 / 5 / 0
5,427
543
1,143
4,886
980
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
PisKoNuT
Medusa
10
1 / 6 / 2
6,684
668
3,506
7,830
2,232
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
15
Kills
4
4
Deaths
15
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
5
8.5
W
Gilgamesh
Abbath
Gilgamesh
4
2
7
3.75
L
Cthulhu
Cypruus
Cthulhu
3
4
0
0.75
L
Merlin
Locohunter
Merlin
0
5
0
0
L
Medusa
PisKoNuT
Medusa
1
6
2
0.33
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,861
Damage
8,394
19,497
Taken
27,908
10,463
Mitigated
9,174
3,405
Healing
2,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,266
1,036
0
1,032
4,801
1,620
1,243
2,166
2,635
35,101
0
W
Gilgamesh
Abbath
Gilgamesh
4,940
1,089
0
971
7,360
5,496
722
1,267
6,093
4,213
13,485
L
Cthulhu
Cypruus
Cthulhu
3,745
436
0
1,884
15,192
5,962
0
7,515
6,710
8,489
0
L
Merlin
Locohunter
Merlin
1,143
260
0
9
4,886
980
0
1,709
2,961
5,229
0
L
Medusa
PisKoNuT
Medusa
3,506
1,696
0
258
7,830
2,232
0
2,217
5,127
0
18,914
W
9,655
3,065
0
1,402
7,336
3,347
649
2,068
5,268
0
15,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,109
Gold Earned
19,179
102
Minions Killed
56
8
Camps Cleared
1
590,365
Distance Traveled
450,381
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,877
788
59
6
5
186,761
4
W
Gilgamesh
7,442
744
19
2
1
198,776
0
L
Cthulhu
7,068
707
4
0
1
193,355
2
L
Merlin
5,427
543
11
1
0
76,400
0
L
Medusa
6,684
668
41
4
0
180,626
4
W
Awilix
7,790
779
24
2
2
204,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role