Player Matchup

Cthulhu
Cthulhu
GUROGTZ
Cthulhu
Level 123
God Stats
17W - 26L
1,406 SR
Queue Stats
483W - 588L
1,406 Elo+
Party 3
Achilles
Achilles
Johnny East
Achilles
Level 89
God Stats
0W - 2L
1,150 SR
Queue Stats
1W - 2L
1,239 Elo+
Party 1
Sol
Sol
MufMuf2425
Sol
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,406 Elo+
Solo
Ra
Ra
dayitozero
Ra
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
440W - 521L
1,398 Elo+
Party 3
Ravana
Ravana
iFuhny
Ravana
Level 125
God Stats
1W - 1L
1,550 SR
Queue Stats
50W - 64L
1,391 Elo+
Party 1
Team Averages
Level 112
1,421 SR
1,368 Elo+

VS

Team Averages
Level 87
1,454 SR
1,434 Elo+
Izanami
Izanami
AyeCoolBreeze
Izanami
Level 63
God Stats
14W - 16L
1,441 SR
Queue Stats
111W - 127L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
CamoCurry
Tsukuyomi
Level 78
God Stats
25W - 14L
1,571 SR
Queue Stats
134W - 124L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
Charcoal_Wolf
Jormungandr
Level 107
God Stats
38W - 35L
1,472 SR
Queue Stats
329W - 345L
1,428 Elo+
Solo
Ra
Ra
XXKiraXX2774
Ra
Level 126
God Stats
2W - 2L
1,356 SR
Queue Stats
211W - 185L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
oDELTA101o
Gilgamesh
Level 61
God Stats
16W - 16L
1,430 SR
Queue Stats
104W - 98L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GUROGTZ
Cthulhu
8
0 / 5 / 3
5,117
426
4,792
8,536
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Johnny East
Achilles
8
0 / 4 / 0
5,237
436
3,745
8,624
4,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 0 / 0
6,935
578
6,579
4,792
1,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 1
6,288
524
3,651
6,343
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
iFuhny
Ravana
11
1 / 3 / 1
6,353
529
2,431
6,802
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 3 / 3
6,308
526
2,370
7,218
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
CamoCurry
Tsukuyomi
13
5 / 0 / 5
7,314
610
5,696
7,012
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Charcoal_Wolf
Jormungandr
11
4 / 2 / 2
7,083
590
4,955
9,026
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 4
6,804
567
3,917
6,892
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
oDELTA101o
Gilgamesh
12
3 / 0 / 3
7,062
589
6,953
8,057
4,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
14
15
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
3
3
0.5
W
Tsukuyomi
CamoCurry
Tsukuyomi
5
0
5
7.5
W
Jormungandr
Charcoal_Wolf
Jormungandr
4
2
2
2.5
L
Cthulhu
GUROGTZ
Cthulhu
0
5
3
0.3
L
Achilles
Johnny East
Achilles
0
4
0
0
L
5
0
0
5
W
2
2
4
2
L
1
3
1
0.5
L
Ravana
iFuhny
Ravana
1
3
1
0.5
W
Gilgamesh
oDELTA101o
Gilgamesh
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,198
Damage
23,891
35,097
Taken
38,205
16,337
Mitigated
17,055
10,149
Healing
15,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
2,370
1,855
0
3,397
7,218
2,080
508
3,829
3,221
0
39,069
W
Tsukuyomi
CamoCurry
Tsukuyomi
5,696
892
0
2,361
7,012
2,373
401
1,624
5,195
0
40,506
W
Jormungandr
Charcoal_Wolf
Jormungandr
4,955
1,765
0
3,104
9,026
6,334
12
3,322
5,461
28,757
0
L
Cthulhu
GUROGTZ
Cthulhu
4,792
199
165
2,018
8,536
5,587
0
4,222
4,237
19,180
0
L
Achilles
Johnny East
Achilles
3,745
1,166
0
1,355
8,624
4,828
136
0
8,113
0
19,186
L
6,579
1,656
0
2,504
4,792
1,524
0
1,465
3,284
37,687
3,656
W
3,917
287
816
2,939
6,892
2,235
0
3,898
2,568
41,675
0
L
3,651
329
210
1,899
6,343
2,144
533
2,831
3,512
37,177
0
L
Ravana
iFuhny
Ravana
2,431
743
0
1,998
6,802
2,254
0
820
5,899
0
38,035
W
Gilgamesh
oDELTA101o
Gilgamesh
6,953
1,281
116
2,380
8,057
4,033
0
753
6,721
1,686
31,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
34,571
310
Minions Killed
355
0
Camps Cleared
0
1,205,868
Distance Traveled
1,222,068
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,308
526
81
7
0
219,278
6
W
Tsukuyomi
7,314
610
71
6
0
282,155
4
W
Jormungandr
7,083
590
42
4
0
245,325
3
L
Cthulhu
5,117
426
25
2
0
235,839
3
L
Achilles
5,237
436
35
3
0
242,335
0
L
Sol
6,935
578
80
7
0
253,612
2
W
Ra
6,804
567
85
7
0
220,231
3
L
Ra
6,288
524
88
7
0
233,736
5
L
Ravana
6,353
529
82
7
0
240,346
0
W
Gilgamesh
7,062
589
76
6
0
255,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role