Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Juantonwrapper
Horus
Level 107
God Stats
4W - 1L
1,624 SR
Queue Stats
45W - 46L
1,474 Elo+
Solo
Anubis
Anubis
KaSH_PaTs
Anubis
Level 116
God Stats
4W - 4L
1,518 SR
Queue Stats
303W - 316L
1,490 Elo+
Solo
Loki
Loki
PankyGoya
Loki
Level 122
God Stats
14W - 14L
1,516 SR
Queue Stats
320W - 325L
1,454 Elo+
Solo
Geb
Geb
UncleJizus
Geb
Level 109
God Stats
7W - 4L
1,827 SR
Queue Stats
247W - 236L
1,513 Elo+
Solo
Team Averages
Level 115
1,597 SR
1,486 Elo+

VS

Team Averages
Level 81
1,546 SR
1,509 Elo+
Ravana
Ravana
 
Ravana
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Isychazo
Medusa
Level 85
God Stats
3W - 8L
1,516 SR
Queue Stats
55W - 67L
1,423 Elo+
Solo
Merlin
Merlin
SS_AlmN
Merlin
Level 63
God Stats
2W - 1L
1,824 SR
Queue Stats
32W - 16L
1,613 Elo+
Solo
Ares
Ares
ThECiVeLeS
Ares
Level 119
God Stats
2W - 7L
1,391 SR
Queue Stats
128W - 183L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
donnish-gallon0
Gilgamesh
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 100L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 1 / 4
8,415
561
7,587
8,980
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 2 / 1
8,346
556
7,505
9,630
6,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
KaSH_PaTs
Anubis
14
5 / 1 / 5
8,608
574
6,804
6,692
2,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
15
6 / 1 / 7
9,098
607
10,244
12,445
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 4 / 4
7,296
486
5,558
12,958
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 7 / 1
6,788
453
5,267
10,416
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Isychazo
Medusa
11
3 / 3 / 0
6,768
451
8,401
8,240
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
SS_AlmN
Merlin
15
1 / 2 / 0
8,250
550
5,193
4,359
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 4
6,678
445
4,728
13,282
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
donnish-gallon0
Gilgamesh
13
2 / 4 / 0
7,699
513
4,489
12,903
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
19
Kills
8
9
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
4
4
L
Ravana
 
Ravana
2
7
1
0.36
L
Medusa
Isychazo
Medusa
3
3
0
1
W
5
2
1
2.75
W
Anubis
KaSH_PaTs
Anubis
5
1
5
7.5
W
Loki
6
1
7
9.5
L
Merlin
SS_AlmN
Merlin
1
2
0
0.5
L
0
3
4
0.67
W
1
4
4
0.75
L
Gilgamesh
donnish-gallon0
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,698
Damage
28,078
50,705
Taken
49,200
24,543
Mitigated
24,017
20,436
Healing
8,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,587
3,260
327
4,866
8,980
2,816
523
1,511
7,469
0
62,376
L
Ravana
 
Ravana
5,267
1,358
0
686
10,416
2,718
0
2,548
7,868
0
39,023
L
Medusa
Isychazo
Medusa
8,401
3,513
0
732
8,240
2,884
289
2,412
5,828
0
48,970
W
7,505
3,341
964
4,017
9,630
6,516
532
440
8,690
4,595
34,860
W
Anubis
KaSH_PaTs
Anubis
6,804
65
102
2,184
6,692
2,306
249
3,558
3,134
50,037
0
W
Loki
10,244
3,358
0
4,680
12,445
3,903
12
1,783
10,577
0
53,019
L
Merlin
SS_AlmN
Merlin
5,193
41
0
1,063
4,359
1,539
0
1,140
3,219
64,826
0
L
4,728
33
31
3,199
13,282
9,177
0
6,259
7,023
14,926
0
W
5,558
778
858
2,438
12,958
9,002
0
2,847
10,111
26,422
0
L
Gilgamesh
donnish-gallon0
Gilgamesh
4,489
937
0
3,204
12,903
7,699
0
802
12,101
0
43,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,763
Gold Earned
36,183
425
Minions Killed
419
0
Camps Cleared
0
1,437,867
Distance Traveled
1,415,245
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,415
561
116
8
0
268,840
7
L
Ravana
6,788
453
68
5
0
289,946
3
L
Medusa
6,768
451
83
6
0
271,687
0
W
Horus
8,346
556
84
6
0
273,795
2
W
Anubis
8,608
574
107
7
0
285,306
4
W
Loki
9,098
607
87
6
0
320,513
4
L
Merlin
8,250
550
142
9
0
272,243
6
L
Ares
6,678
445
33
2
0
290,394
3
W
Geb
7,296
486
31
2
0
289,413
6
L
Gilgamesh
7,699
513
93
6
0
290,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role