Player Matchup

Fenrir
Fenrir
Kelat
Fenrir
Level 29
God Stats
1W - 2L
1,706 SR
Queue Stats
3W - 6L
1,321 Elo+
Party 1
Hercules
Hercules
daggydug
Hercules
Level 111
God Stats
6W - 14L
1,368 SR
Queue Stats
244W - 288L
1,419 Elo+
Party 1
Hera
Hera
ramunrinsche
Hera
Level 89
God Stats
2W - 7L
1,377 SR
Queue Stats
39W - 62L
1,372 Elo+
Party 1
Team Averages
Level 76
1,484 SR
1,370 Elo+

VS

Team Averages
Level 61
1,604 SR
1,566 Elo+
Cthulhu
Cthulhu
Flowredhux
Cthulhu
Level 103
God Stats
34W - 20L
1,701 SR
Queue Stats
297W - 302L
1,566 Elo+
Solo
Mercury
Mercury
Ims4f
Mercury
Level 68
God Stats
2W - 0L
1,717 SR
Queue Stats
75W - 60L
1,576 Elo+
Party 2
Kukulkan
Kukulkan
KÍÇK
Kukulkan
Level 13
God Stats
1W - 1L
1,394 SR
Queue Stats
15W - 13L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kelat
Fenrir
14
2 / 7 / 1
9,937
585
6,737
21,194
11,434
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
daggydug
Hercules
13
1 / 5 / 2
9,550
562
8,879
21,462
25,303
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 11 / 1
9,571
563
5,256
13,917
5,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flowredhux
Cthulhu
15
4 / 2 / 16
11,437
673
13,669
12,733
17,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Ims4f
Mercury
17
9 / 0 / 11
12,275
722
14,296
12,214
6,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
KÍÇK
Kukulkan
17
10 / 2 / 10
12,470
734
19,389
10,093
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
4
Kills
23
23
Deaths
4
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Flowredhux
Cthulhu
4
2
16
6
W
Mercury
Ims4f
Mercury
9
0
11
14.5
L
Fenrir
Kelat
Fenrir
2
7
1
0.36
W
Kukulkan
KÍÇK
Kukulkan
10
2
10
7.5
L
Hercules
daggydug
Hercules
1
5
2
0.4
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,872
Damage
47,354
56,573
Taken
35,040
42,196
Mitigated
28,919
6,969
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Flowredhux
Cthulhu
13,669
813
971
4,037
12,733
17,313
300
2,330
9,923
28,327
0
W
Mercury
Ims4f
Mercury
14,296
5,144
0
2,730
12,214
6,770
1,109
3,451
8,763
0
50,819
L
Fenrir
Kelat
Fenrir
6,737
1,822
0
464
21,194
11,434
0
12,130
8,299
0
24,249
W
Kukulkan
KÍÇK
Kukulkan
19,389
1,093
0
1,276
10,093
4,836
1,291
2,333
7,760
55,910
0
L
Hercules
daggydug
Hercules
8,879
1,282
326
5,461
21,462
25,303
0
11,364
8,984
6,315
20,225
L
5,256
956
0
718
13,917
5,459
0
7,746
5,569
28,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,058
Gold Earned
36,182
145
Minions Killed
179
4
Camps Cleared
9
892,812
Distance Traveled
1,061,817
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,437
673
20
1
0
324,590
3
W
Mercury
12,275
722
55
3
8
408,085
4
L
Fenrir
9,937
585
53
3
1
290,509
3
W
Kukulkan
12,470
734
104
6
1
329,142
2
L
Hercules
9,550
562
41
2
0
331,425
1
L
Hera
9,571
563
51
3
3
270,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role