Player Matchup

Sol
Sol
Gold II
BagelRick
Sol
Gold II
Level 109
God Stats
1W - 0L
1,567 SR
Queue Stats
3W - 4L
1,557 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,567 SR
1,557 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,822 SR
1,417 MMR
Skadi
Skadi
Bronze III
TissueInferno1
Skadi
Bronze III
Level 86
God Stats
1W - 1L
1,822 SR
Queue Stats
3W - 5L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
5,544
1,109
4,639
4,500
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
IzanamiHou YiAh Muzen CabAnhurChronos

VS

Bans
MedusaAnubisOlorunFreyaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
4,497
899
3,039
5,883
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,639
Damage
3,039
4,500
Taken
5,883
1,662
Mitigated
2,113
2,351
Healing
640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,639
1,930
0
2,351
4,500
1,662
716
104
4,396
21,481
2,007
L
3,039
973
0
640
5,883
2,113
0
4,167
1,716
0
15,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,544
Gold Earned
4,497
48
Minions Killed
30
3
Camps Cleared
1
88,797
Distance Traveled
95,311
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,544
1,109
48
10
3
88,797
2
L
Skadi
4,497
899
30
6
1
95,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role