Player Matchup

Erlang Shen
Erlang Shen
CARL_IRU07
Erlang Shen
Level 108
God Stats
2W - 4L
1,467 SR
Queue Stats
80W - 63L
1,455 Elo+
Party 3
Susano
Susano
ConorInCrocs
Susano
Level 121
God Stats
3W - 6L
1,398 SR
Queue Stats
211W - 196L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
FeeZ-23
Danzaburou
Level 69
God Stats
29W - 22L
1,502 SR
Queue Stats
53W - 54L
1,500 Elo+
Party 3
Ymir
Ymir
Niiko717
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Party 3
Scylla
Scylla
laneledge
Scylla
Level 14
God Stats
4W - 4L
1,496 SR
Queue Stats
26W - 21L
1,518 Elo+
Party 1
Team Averages
Level 63
1,473 SR
1,527 Elo+

VS

Team Averages
Level 76
1,558 SR
1,514 Elo+
Chaac
Chaac
Hmood__09
Chaac
Level 26
God Stats
38W - 11L
1,769 SR
Queue Stats
54W - 19L
1,661 Elo+
Party 4
Sylvanus
Sylvanus
IcyVeinz_11
Sylvanus
Level 103
God Stats
41W - 25L
1,636 SR
Queue Stats
496W - 431L
1,557 Elo+
Party 4
Arachne
Arachne
PerroAndalu97
Arachne
Level 11
God Stats
1W - 1L
1,231 SR
Queue Stats
9W - 10L
1,405 Elo+
Party 2
Izanami
Izanami
boos_1029
Izanami
Level 122
God Stats
6W - 4L
1,589 SR
Queue Stats
446W - 414L
1,507 Elo+
Party 4
Hel
Hel
tino_tron
Hel
Level 118
God Stats
188W - 179L
1,563 SR
Queue Stats
325W - 401L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CARL_IRU07
Erlang Shen
13
2 / 3 / 5
8,101
450
8,345
12,806
10,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
12
2 / 7 / 6
8,140
452
10,773
16,157
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
FeeZ-23
Danzaburou
13
3 / 6 / 5
8,218
457
8,261
14,067
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
3 / 5 / 4
7,946
441
6,932
15,060
15,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
laneledge
Scylla
11
3 / 7 / 7
7,930
441
8,159
14,183
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hmood__09
Chaac
19
6 / 0 / 8
11,543
641
17,769
16,330
10,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
IcyVeinz_11
Sylvanus
14
4 / 4 / 13
8,962
498
10,272
16,715
19,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
16
5 / 3 / 6
9,947
553
8,514
15,469
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
boos_1029
Izanami
16
7 / 2 / 8
10,788
599
9,295
11,212
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 4 / 10
10,732
596
13,899
14,708
10,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
13
Kills
28
28
Deaths
13
27
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CARL_IRU07
Erlang Shen
2
3
5
1.5
L
Susano
2
7
6
0.71
L
Danzaburou
FeeZ-23
Danzaburou
3
6
5
0.92
W
Chaac
Hmood__09
Chaac
6
0
8
10
W
Sylvanus
IcyVeinz_11
Sylvanus
4
4
13
2.63
L
Ymir
3
5
4
1
W
Arachne
5
3
6
2.67
W
Izanami
boos_1029
Izanami
7
2
8
5.5
L
Scylla
laneledge
Scylla
3
7
7
0.93
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,470
Damage
59,749
72,273
Taken
74,434
38,449
Mitigated
50,821
15,967
Healing
35,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CARL_IRU07
Erlang Shen
8,345
3,827
0
3,447
12,806
10,310
0
1,994
10,767
0
36,838
L
Susano
10,773
2,404
0
4,164
16,157
5,119
0
3,814
12,159
0
45,156
L
Danzaburou
FeeZ-23
Danzaburou
8,261
2,531
0
4,279
14,067
4,012
0
5,895
8,084
0
51,775
W
Chaac
Hmood__09
Chaac
17,769
3,932
0
11,131
16,330
10,359
1,272
1,193
14,690
0
102,366
W
Sylvanus
IcyVeinz_11
Sylvanus
10,272
2,413
1,528
3,932
16,715
19,462
351
4,863
11,519
25,890
7,012
L
Ymir
6,932
1,478
0
871
15,060
15,500
0
5,176
9,800
20,728
0
W
Arachne
8,514
6,247
0
3,748
15,469
5,824
977
2,741
12,556
0
61,628
W
Izanami
boos_1029
Izanami
9,295
5,883
0
4,590
11,212
4,453
3,047
1,761
9,343
0
82,373
L
Scylla
laneledge
Scylla
8,159
1,138
0
3,206
14,183
3,508
0
5,662
7,974
33,507
0
W
13,899
64
3,247
7,465
14,708
10,723
0
4,186
10,071
71,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,335
Gold Earned
51,972
333
Minions Killed
570
0
Camps Cleared
0
1,577,245
Distance Traveled
1,889,056
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,101
450
73
4
0
386,431
1
L
Susano
8,140
452
74
4
0
331,412
3
L
Danzaburou
8,218
457
88
5
0
323,493
3
W
Chaac
11,543
641
168
9
0
406,282
2
W
Sylvanus
8,962
498
39
2
0
329,365
3
L
Ymir
7,946
441
33
2
0
252,773
1
W
Arachne
9,947
553
96
5
0
430,791
1
W
Izanami
10,788
599
153
9
0
347,163
1
L
Scylla
7,930
441
65
4
0
283,136
1
W
Hel
10,732
596
114
6
0
375,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role