Player Matchup

Janus
Janus
Churro15
Janus
Level 89
God Stats
10W - 2L
1,552 SR
Queue Stats
18W - 15L
1,357 Elo+
Solo
Geb
Geb
JaviSoSuavey
Geb
Level 160
God Stats
3W - 1L
1,624 SR
Queue Stats
54W - 76L
1,403 Elo+
Solo
Pele
Pele
MrScraggs
Pele
Level 84
God Stats
2W - 3L
1,226 SR
Queue Stats
278W - 374L
1,308 Elo+
Solo
Team Averages
Level 111
1,467 SR
1,356 Elo+

VS

Team Averages
Level 116
1,303 SR
1,470 Elo+
Neith
Neith
JinxeyisRainbow
Neith
Level 154
God Stats
6W - 5L
1,449 SR
Queue Stats
138W - 200L
1,316 Elo+
Solo
Rama
Rama
R3dDragon227
Rama
Level 157
God Stats
2W - 7L
1,281 SR
Queue Stats
213W - 254L
1,390 Elo+
Solo
Ao Kuang
Ao Kuang
k40g
Ao Kuang
Level 38
God Stats
0W - 2L
1,179 SR
Queue Stats
5W - 3L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Churro15
Janus
14
7 / 0 / 6
9,005
750
12,254
6,284
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 11
8,562
714
3,268
7,929
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
13
6 / 1 / 3
8,536
711
7,238
7,871
2,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,137
595
5,893
7,964
2,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,683
557
5,275
9,248
3,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
k40g
Ao Kuang
10
1 / 4 / 1
6,994
583
4,841
10,233
4,336
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Churro15
Janus
7
0
6
10
W
0
1
11
5.5
L
1
3
1
0.5
W
Pele
6
1
3
7.5
L
0
6
1
0.08
L
Ao Kuang
k40g
Ao Kuang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,760
Damage
16,009
22,084
Taken
27,445
13,586
Mitigated
9,698
4,538
Healing
4,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Churro15
Janus
12,254
593
0
1,322
6,284
2,508
611
2,556
3,728
38,031
0
W
3,268
201
0
2,488
7,929
8,150
0
1,149
6,780
13,792
0
L
5,893
959
86
1,573
7,964
2,201
0
3,640
4,024
0
23,736
W
Pele
7,238
808
0
728
7,871
2,928
123
1,601
6,270
0
35,164
L
5,275
2,173
0
382
9,248
3,161
0
5,377
3,613
0
24,524
L
Ao Kuang
k40g
Ao Kuang
4,841
1,541
160
2,556
10,233
4,336
0
6,126
3,899
10,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,103
Gold Earned
20,814
151
Minions Killed
112
10
Camps Cleared
1
719,121
Distance Traveled
577,344
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,005
750
66
6
4
238,315
5
W
Geb
8,562
714
21
2
0
232,898
2
L
Neith
7,137
595
53
4
0
196,948
3
W
Pele
8,536
711
64
5
6
247,908
5
L
Rama
6,683
557
43
4
1
169,965
2
L
Ao Kuang
6,994
583
16
1
0
210,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role