Player Matchup

Freya
Freya
FartingLOL
Freya
Level 101
God Stats
56W - 34L
1,536 SR
Queue Stats
165W - 185L
1,441 Elo+
Party 1
Ah Puch
Ah Puch
GinjaNinja99
Ah Puch
Level 88
God Stats
0W - 3L
1,183 SR
Queue Stats
309W - 296L
1,498 Elo+
Party 1
Mercury
Mercury
HayDeezNoots
Mercury
Level 80
God Stats
20W - 23L
1,459 SR
Queue Stats
246W - 250L
1,471 Elo+
Solo
Hercules
Hercules
MongoLorde
Hercules
Level 121
God Stats
2W - 4L
1,354 SR
Queue Stats
137W - 139L
1,464 Elo+
Solo
Izanami
Izanami
iiaM4ftTall
Izanami
Level 83
God Stats
12W - 5L
1,581 SR
Queue Stats
22W - 13L
1,627 Elo+
Solo
Team Averages
Level 95
1,423 SR
1,500 Elo+

VS

Team Averages
Level 101
1,484 SR
1,519 Elo+
Morgan Le Fay
Morgan Le Fay
Cherudon
Morgan Le Fay
Level 63
God Stats
1W - 0L
1,333 SR
Queue Stats
35W - 22L
1,582 Elo+
Party 2
Serqet
Serqet
Cherudon
Serqet
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 232L
1,508 Elo+
Party 2
Izanami
Izanami
ImaFREYAdnot
Izanami
Level 69
God Stats
10W - 11L
1,392 SR
Queue Stats
59W - 62L
1,406 Elo+
Solo
Horus
Horus
La guenille640
Horus
Level 109
God Stats
3W - 1L
1,629 SR
Queue Stats
380W - 391L
1,532 Elo+
Party 3
Awilix
Awilix
whazha13
Awilix
Level 128
God Stats
17W - 24L
1,566 SR
Queue Stats
285W - 254L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
9
2 / 4 / 1
5,845
487
7,460
8,657
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
GinjaNinja99
Ah Puch
11
1 / 6 / 0
6,627
552
6,703
7,914
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
HayDeezNoots
Mercury
10
2 / 3 / 2
6,203
517
3,484
9,142
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
MongoLorde
Hercules
10
1 / 1 / 1
5,995
500
3,468
7,254
3,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
iiaM4ftTall
Izanami
11
0 / 5 / 1
6,013
501
3,798
6,866
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cherudon
Morgan Le Fay
10
2 / 3 / 2
5,947
496
5,267
7,567
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Cherudon
Serqet
10
0 / 1 / 7
6,409
534
3,578
8,884
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
ImaFREYAdnot
Izanami
11
3 / 0 / 2
6,701
558
4,875
6,587
1,535
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 2
6,451
538
3,433
7,405
4,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Awilix
whazha13
Awilix
14
12 / 0 / 3
8,340
695
10,291
6,508
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
19
19
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cherudon
Morgan Le Fay
2
3
2
1
W
Serqet
Cherudon
Serqet
0
1
7
3.5
L
Freya
2
4
1
0.63
L
Ah Puch
GinjaNinja99
Ah Puch
1
6
0
0.17
L
Mercury
HayDeezNoots
Mercury
2
3
2
1
W
Izanami
ImaFREYAdnot
Izanami
3
0
2
4
W
2
2
2
1.5
L
Hercules
MongoLorde
Hercules
1
1
1
1.5
L
Izanami
iiaM4ftTall
Izanami
0
5
1
0.1
W
Awilix
whazha13
Awilix
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,913
Damage
27,444
39,833
Taken
36,951
13,338
Mitigated
15,106
10,349
Healing
12,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cherudon
Morgan Le Fay
5,267
1,061
0
1,757
7,567
2,343
642
4,279
3,288
26,072
0
W
Serqet
Cherudon
Serqet
3,578
655
226
3,192
8,884
4,794
0
2,482
6,402
0
15,788
L
Freya
7,460
2,807
0
2,110
8,657
3,086
0
882
7,469
20,765
4,759
L
Ah Puch
GinjaNinja99
Ah Puch
6,703
645
0
1,275
7,914
2,363
0
2,972
4,618
41,572
0
L
Mercury
HayDeezNoots
Mercury
3,484
1,386
0
3,707
9,142
2,500
0
581
8,191
0
30,006
W
Izanami
ImaFREYAdnot
Izanami
4,875
3,138
131
2,646
6,587
1,535
640
902
5,685
0
40,269
W
3,433
1,790
113
2,185
7,405
4,302
427
4,084
3,321
0
24,789
L
Hercules
MongoLorde
Hercules
3,468
673
0
2,165
7,254
3,884
68
655
6,484
0
20,459
L
Izanami
iiaM4ftTall
Izanami
3,798
2,410
0
1,092
6,866
1,505
588
89
6,777
0
42,037
W
Awilix
whazha13
Awilix
10,291
3,941
0
2,480
6,508
2,132
0
1,133
5,375
0
51,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,683
Gold Earned
33,848
310
Minions Killed
303
0
Camps Cleared
0
1,149,904
Distance Traveled
1,226,542
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,947
496
55
5
0
219,916
3
W
Serqet
6,409
534
23
2
0
262,126
3
L
Freya
5,845
487
37
3
0
223,662
0
L
Ah Puch
6,627
552
86
7
0
196,659
2
L
Mercury
6,203
517
66
6
0
274,507
4
W
Izanami
6,701
558
99
8
0
221,292
0
W
Horus
6,451
538
43
4
0
230,614
1
L
Hercules
5,995
500
30
3
0
253,738
4
L
Izanami
6,013
501
91
8
0
201,338
0
W
Awilix
8,340
695
83
7
0
292,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role