Player Matchup

Chang'e
Chang'e
Jinseng-711
Chang'e
Level 79
God Stats
1W - 0L
1,467 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
RamirezelCrak
Ne Zha
Level 127
God Stats
4W - 4L
1,399 SR
Queue Stats
340W - 359L
1,490 Elo+
Solo
King Arthur
King Arthur
xXDGdragon101Xx
King Arthur
Level 87
God Stats
1W - 0L
1,524 SR
Queue Stats
1W - 3L
1,234 Elo+
Party 2
Team Averages
Level 98
1,464 SR
1,408 Elo+

VS

Team Averages
Level 23
1,458 SR
1,488 Elo+
Cthulhu
Cthulhu
Authentic216
Cthulhu
Level 33
God Stats
3W - 2L
1,750 SR
Queue Stats
24W - 24L
1,479 Elo+
Party 1
Arachne
Arachne
I Spit Anhur
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,505 Elo+
Party 1
Scylla
Scylla
OxymoronZzz
Scylla
Level 18
God Stats
0W - 3L
1,125 SR
Queue Stats
5W - 7L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jinseng-711
Chang'e
15
2 / 5 / 11
12,277
646
13,078
19,878
15,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 4 / 8
13,748
724
26,369
17,283
8,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
xXDGdragon101Xx
King Arthur
16
7 / 1 / 8
13,026
686
19,574
28,054
37,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Authentic216
Cthulhu
15
2 / 7 / 5
11,383
599
15,978
29,473
23,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
I Spit Anhur
Arachne
17
8 / 5 / 2
13,086
689
16,721
28,863
13,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
14
0 / 6 / 7
10,900
574
14,357
11,317
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
18
Kills
10
10
Deaths
18
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Authentic216
Cthulhu
2
7
5
0.64
L
Arachne
I Spit Anhur
Arachne
8
5
2
1.8
W
Chang'e
Jinseng-711
Chang'e
2
5
11
1.5
L
Scylla
0
6
7
0.58
W
9
4
8
3.25
W
King Arthur
xXDGdragon101Xx
King Arthur
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,021
Damage
47,056
65,215
Taken
69,653
60,365
Mitigated
39,374
28,110
Healing
19,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Authentic216
Cthulhu
15,978
1,035
614
10,422
29,473
23,340
0
7,304
21,426
45,062
0
L
Arachne
I Spit Anhur
Arachne
16,721
8,972
0
8,489
28,863
13,416
0
5,200
22,825
0
33,331
W
Chang'e
Jinseng-711
Chang'e
13,078
2,363
5,704
9,270
19,878
15,203
711
10,580
7,912
36,644
0
L
Scylla
14,357
1,775
0
0
11,317
2,618
0
1,986
9,139
40,737
0
W
26,369
9,909
0
4,162
17,283
8,089
1,806
6,761
9,654
0
80,657
W
King Arthur
xXDGdragon101Xx
King Arthur
19,574
1,964
108
8,866
28,054
37,073
359
11,491
15,053
0
43,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,051
Gold Earned
35,369
237
Minions Killed
160
10
Camps Cleared
6
1,036,167
Distance Traveled
1,018,123
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,383
599
56
3
1
346,839
4
L
Arachne
13,086
689
53
3
1
361,282
6
W
Chang'e
12,277
646
77
4
0
320,425
5
L
Scylla
10,900
574
51
3
4
310,002
3
W
Ne Zha
13,748
724
104
5
9
322,656
2
W
King Arthur
13,026
686
56
3
1
393,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role