Player Matchup

Geb
Geb
FratDad
Geb
Level 57
God Stats
3W - 1L
1,587 SR
Queue Stats
5W - 1L
1,640 Elo+
Party 2
Tiamat
Tiamat
Ghostic5296
Tiamat
Level 126
God Stats
4W - 4L
1,405 SR
Queue Stats
97W - 87L
1,505 Elo+
Party 1
Bastet
Bastet
Shortyz19921
Bastet
Level 26
God Stats
4W - 0L
1,835 SR
Queue Stats
17W - 9L
1,547 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Slayer Maiq
Ah Muzen Cab
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 78L
1,385 Elo+
Party 1
Merlin
Merlin
o0Wooke0oo
Merlin
Level 141
God Stats
2W - 2L
1,385 SR
Queue Stats
14W - 24L
1,377 Elo+
Party 1
Team Averages
Level 79
1,542 SR
1,491 Elo+

VS

Team Averages
Level 69
1,438 SR
1,426 Elo+
Olorun
Olorun
BANhammer600
Olorun
Level 111
God Stats
0W - 1L
1,226 SR
Queue Stats
132W - 138L
1,415 Elo+
Party 3
Xing Tian
Xing Tian
Kap10EDat
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,608 Elo+
Party 3
Ares
Ares
Neptune2xs
Ares
Level 86
God Stats
7W - 16L
1,449 SR
Queue Stats
415W - 475L
1,370 Elo+
Party 4
Persephone
Persephone
abeego1
Persephone
Level 119
God Stats
289W - 295L
1,516 SR
Queue Stats
436W - 464L
1,371 Elo+
Solo
Ymir
Ymir
l3lessn
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
3 / 3 / 2
8,299
461
5,722
8,715
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
15
7 / 2 / 9
10,154
564
16,272
13,082
10,693
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
15
5 / 4 / 2
9,675
538
8,995
16,355
6,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Slayer Maiq
Ah Muzen Cab
14
1 / 3 / 7
8,570
476
4,719
13,023
4,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
o0Wooke0oo
Merlin
16
7 / 0 / 1
9,864
548
14,515
7,444
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
5 / 4 / 4
9,364
520
11,992
14,366
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Kap10EDat
Xing Tian
11
3 / 4 / 3
7,826
435
4,572
15,141
15,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 7 / 1
7,530
418
7,211
14,443
10,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
abeego1
Persephone
12
0 / 4 / 3
8,230
457
6,627
8,007
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
l3lessn
Ymir
12
3 / 4 / 6
8,172
454
5,121
15,643
6,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
23
Kills
11
12
Deaths
23
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
5
4
4
1.75
W
Geb
3
3
2
1.33
W
Tiamat
7
2
9
5.75
L
Xing Tian
Kap10EDat
Xing Tian
3
4
3
1.13
L
0
7
1
0.07
W
Bastet
5
4
2
1.5
W
Ah Muzen Cab
Slayer Maiq
Ah Muzen Cab
1
3
7
1.5
L
Persephone
abeego1
Persephone
0
4
3
0.38
L
Ymir
l3lessn
Ymir
3
4
6
1.5
W
Merlin
o0Wooke0oo
Merlin
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,223
Damage
35,523
58,619
Taken
67,600
28,773
Mitigated
40,777
19,228
Healing
15,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
11,992
5,554
685
6,210
14,366
6,143
0
9,061
5,112
59,037
7,619
W
Geb
5,722
520
0
1,372
8,715
4,992
322
5,774
2,849
27,145
0
W
Tiamat
16,272
1,776
0
5,989
13,082
10,693
305
7,461
5,249
62,261
0
L
Xing Tian
Kap10EDat
Xing Tian
4,572
365
508
1,500
15,141
15,070
0
9,407
5,484
11,633
0
L
7,211
250
0
1,472
14,443
10,830
529
5,827
8,592
39,569
0
W
Bastet
8,995
4,096
0
6,478
16,355
6,021
2,576
8,163
7,690
0
57,769
W
Ah Muzen Cab
Slayer Maiq
Ah Muzen Cab
4,719
1,975
0
3,125
13,023
4,281
319
7,946
5,077
0
48,750
L
Persephone
abeego1
Persephone
6,627
338
0
1,262
8,007
2,533
54
4,293
3,608
45,407
0
L
Ymir
l3lessn
Ymir
5,121
1,062
0
3,882
15,643
6,201
0
7,128
8,294
41,949
0
W
Merlin
o0Wooke0oo
Merlin
14,515
1,329
202
2,062
7,444
2,786
826
3,602
3,722
66,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,562
Gold Earned
41,122
431
Minions Killed
380
0
Camps Cleared
0
1,683,455
Distance Traveled
1,546,102
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,364
520
131
7
0
295,239
6
W
Geb
8,299
461
42
2
0
347,708
6
W
Tiamat
10,154
564
88
5
0
319,214
0
L
Xing Tian
7,826
435
14
1
0
323,829
5
L
Ares
7,530
418
70
4
0
280,517
1
W
Bastet
9,675
538
110
6
0
369,750
1
W
Ah Muzen Cab
8,570
476
78
4
0
293,619
1
L
Persephone
8,230
457
95
5
0
321,810
3
L
Ymir
8,172
454
70
4
0
324,707
6
W
Merlin
9,864
548
113
6
0
353,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role