Player Matchup

Medusa
Medusa
Smoothez187
Medusa
Level 124
God Stats
1W - 1L
1,467 SR
Queue Stats
22W - 23L
1,463 Elo+
Solo
Mulan
Mulan
T0H3way
Mulan
Level 126
God Stats
4W - 2L
1,570 SR
Queue Stats
443W - 446L
1,511 Elo+
Party 1
Sobek
Sobek
dialektike
Sobek
Level 143
God Stats
16W - 11L
1,584 SR
Queue Stats
772W - 770L
1,558 Elo+
Party 1
Fenrir
Fenrir
dro0w
Fenrir
Level 85
God Stats
26W - 19L
1,511 SR
Queue Stats
379W - 407L
1,518 Elo+
Solo
Nu Wa
Nu Wa
shadown-San
Nu Wa
Level 89
God Stats
10W - 2L
1,698 SR
Queue Stats
289W - 276L
1,524 Elo+
Solo
Team Averages
Level 113
1,566 SR
1,515 Elo+

VS

Team Averages
Level 82
1,630 SR
1,521 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Darkerberg
Apollo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,439 Elo+
Party 2
Merlin
Merlin
SkadiDsntKno271
Merlin
Level 34
God Stats
8W - 3L
1,768 SR
Queue Stats
105W - 74L
1,576 Elo+
Solo
Yemoja
Yemoja
YankiRaptor
Yemoja
Level 67
God Stats
5W - 4L
1,881 SR
Queue Stats
7W - 6L
1,639 Elo+
Solo
Pele
Pele
xGS Benita
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 1 / 6
8,298
553
9,209
9,890
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
T0H3way
Mulan
13
1 / 3 / 2
8,071
538
6,616
10,460
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
13
2 / 1 / 10
8,035
536
5,744
10,416
8,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
dro0w
Fenrir
16
8 / 1 / 3
9,611
641
9,294
11,504
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 1 / 5
7,783
519
4,736
4,276
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
4 / 3 / 0
8,492
566
6,996
12,094
8,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Apollo
Darkerberg
Apollo
11
0 / 5 / 1
6,455
430
5,752
10,026
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 3 / 0
7,861
524
5,728
8,926
2,685
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 3 / 1
6,554
437
3,172
8,927
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 5 / 3
7,021
468
4,050
10,369
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
7
7
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
3
0
1.33
L
Apollo
Darkerberg
Apollo
0
5
1
0.1
L
2
3
0
0.67
W
Medusa
5
1
6
8
W
Mulan
T0H3way
Mulan
1
3
2
0.67
L
Yemoja
0
3
1
0.17
W
Sobek
2
1
10
7
W
Fenrir
dro0w
Fenrir
8
1
3
9.5
W
3
1
5
5.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,599
Damage
25,698
46,546
Taken
50,342
25,263
Mitigated
21,661
17,176
Healing
15,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,996
453
0
3,961
12,094
8,746
0
558
10,876
50,874
0
L
Apollo
Darkerberg
Apollo
5,752
3,497
0
2,450
10,026
2,209
605
2,730
7,124
0
41,851
L
5,728
399
0
2,487
8,926
2,685
0
1,948
6,804
55,489
0
W
Medusa
9,209
4,164
0
3,463
9,890
3,598
2,469
2,864
7,026
0
52,757
W
Mulan
T0H3way
Mulan
6,616
1,015
0
2,178
10,460
6,514
240
5,321
5,139
0
48,060
L
Yemoja
3,172
612
559
2,510
8,927
5,707
363
3,161
5,714
26,141
0
W
Sobek
5,744
528
631
4,077
10,416
8,998
112
2,756
7,660
24,073
0
W
Fenrir
dro0w
Fenrir
9,294
1,917
95
5,743
11,504
4,800
651
2,801
8,703
0
67,115
W
4,736
1,356
0
989
4,276
1,353
226
2,318
1,958
38,250
0
L
4,050
1,159
0
3,090
10,369
2,314
0
1,649
8,638
0
32,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,798
Gold Earned
36,383
417
Minions Killed
450
0
Camps Cleared
0
1,466,657
Distance Traveled
1,378,714
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,492
566
145
10
0
269,902
4
L
Apollo
6,455
430
86
6
0
259,448
1
L
Merlin
7,861
524
110
7
0
273,907
7
W
Medusa
8,298
553
84
6
0
282,450
6
W
Mulan
8,071
538
106
7
0
272,769
7
L
Yemoja
6,554
437
43
3
0
258,366
2
W
Sobek
8,035
536
37
2
0
314,083
8
W
Fenrir
9,611
641
114
8
0
344,942
0
W
Nu Wa
7,783
519
76
5
0
252,413
1
L
Pele
7,021
468
66
4
0
317,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role