Player Matchup

Janus
Janus
BaggerSchaufel_2
Janus
Level 123
God Stats
2W - 10L
1,270 SR
Queue Stats
108W - 137L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
JJw-MaNu
Gilgamesh
Level 61
God Stats
0W - 3L
1,313 SR
Queue Stats
6W - 15L
1,300 Elo+
Party 1
Thanatos
Thanatos
zSheLovesLRS28
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
Team Averages
Level 62
1,361 SR
1,400 Elo+

VS

Team Averages
Level 88
1,446 SR
1,431 Elo+
Artemis
Artemis
Blue-angel-2A
Artemis
Level 66
God Stats
4W - 2L
1,606 SR
Queue Stats
6W - 5L
1,363 Elo+
Solo
Ra
Ra
GT3RS_Gaming
Ra
Level 117
God Stats
1W - 0L
1,324 SR
Queue Stats
9W - 5L
1,614 Elo+
Solo
Bacchus
Bacchus
Magiczny_Przemek
Bacchus
Level 81
God Stats
22W - 21L
1,408 SR
Queue Stats
406W - 589L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 1
8,994
692
13,411
10,318
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
JJw-MaNu
Gilgamesh
11
1 / 12 / 4
7,909
608
8,884
17,561
11,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
9
0 / 11 / 6
7,519
578
4,630
12,715
4,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
3 / 6 / 14
9,253
712
9,758
8,941
3,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
14 / 0 / 11
12,128
933
15,698
9,889
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 1 / 14
11,332
872
6,901
18,131
21,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
7
Kills
26
27
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
6
4
1
1.63
W
Artemis
3
6
14
1.67
W
14
0
11
19.5
L
Gilgamesh
JJw-MaNu
Gilgamesh
1
12
4
0.25
W
9
1
14
16
L
Thanatos
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,925
Damage
32,357
40,594
Taken
36,961
19,193
Mitigated
28,917
3,344
Healing
13,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,411
297
0
742
10,318
3,371
0
6,708
3,398
45,814
0
W
Artemis
9,758
3,774
0
597
8,941
3,277
486
3,320
5,407
0
25,110
W
15,698
1,379
2,003
4,668
9,889
3,807
1,309
3,789
5,838
65,326
0
L
Gilgamesh
JJw-MaNu
Gilgamesh
8,884
1,341
41
931
17,561
11,255
0
6,958
10,367
0
20,229
W
6,901
596
399
6,137
18,131
21,833
358
6,127
11,535
17,007
0
L
Thanatos
4,630
751
0
1,630
12,715
4,567
0
8,645
3,810
0
11,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,422
Gold Earned
32,713
105
Minions Killed
153
3
Camps Cleared
9
636,487
Distance Traveled
748,670
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,994
692
73
6
1
231,711
0
W
Artemis
9,253
712
24
2
0
196,543
0
W
Ra
12,128
933
117
9
9
274,166
4
L
Gilgamesh
7,909
608
19
1
2
209,960
1
W
Bacchus
11,332
872
12
1
0
277,961
0
L
Thanatos
7,519
578
13
1
0
194,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role