Player Matchup

Janus
Janus
 
Janus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ArmaniMEE
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 1
Scylla
Scylla
BigBen210
Scylla
Level 106
God Stats
6W - 7L
1,519 SR
Queue Stats
201W - 207L
1,471 Elo+
Solo
Cabrakan
Cabrakan
ToastedWillie2
Cabrakan
Level 53
God Stats
0W - 1L
1,429 SR
Queue Stats
3W - 5L
1,325 Elo+
Party 1
Team Averages
Level 92
1,490 SR
1,453 Elo+

VS

Team Averages
Level 132
1,434 SR
1,418 Elo+
Kumbhakarna
Kumbhakarna
Stormm McNasty
Kumbhakarna
Level 156
God Stats
1W - 0L
1,467 SR
Queue Stats
33W - 34L
1,459 Elo+
Party 2
Hachiman
Hachiman
sS kingluis Ss
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,267 Elo+
Party 2
Thoth
Thoth
sS tblaze Ss
Thoth
Level 146
God Stats
1W - 2L
1,140 SR
Queue Stats
13W - 17L
1,429 Elo+
Party 2
Terra
Terra
xAAron2234x
Terra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 134L
1,477 Elo+
Solo
Cerberus
Cerberus
xxx RAWKUS xxx
Cerberus
Level 160
God Stats
1W - 0L
1,563 SR
Queue Stats
30W - 29L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 4 / 3
7,268
727
11,857
8,207
2,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
 
Ravana
15
1 / 3 / 2
7,172
717
5,665
16,236
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 4
7,500
750
8,910
9,718
3,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
BigBen210
Scylla
13
2 / 3 / 3
7,715
772
11,721
7,793
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
12
0 / 4 / 5
7,119
712
8,344
15,127
17,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Stormm McNasty
Kumbhakarna
16
5 / 1 / 11
9,229
923
7,060
11,983
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
15
3 / 3 / 12
8,448
845
18,904
9,314
3,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 2 / 12
8,207
821
10,524
6,499
2,647
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 1 / 12
7,911
791
4,211
13,891
7,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
16
8 / 0 / 11
8,676
868
11,612
10,639
10,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
7
Kills
20
20
Deaths
7
17
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
3
0.88
L
Ravana
 
Ravana
1
3
2
0.67
L
2
6
4
0.67
L
Scylla
BigBen210
Scylla
2
3
3
1.17
W
Kumbhakarna
Stormm McNasty
Kumbhakarna
5
1
11
10.5
L
Cabrakan
0
4
5
0.63
W
Hachiman
3
3
12
3
W
4
2
12
5
W
0
1
12
6
W
Cerberus
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,497
Damage
52,311
57,081
Taken
52,326
34,818
Mitigated
39,980
19,918
Healing
33,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,857
488
2,084
1,712
8,207
2,257
0
5,184
2,914
21,604
0
L
Ravana
 
Ravana
5,665
547
779
5,472
16,236
9,148
0
9,289
6,760
0
12,460
L
8,910
229
1,962
1,429
9,718
3,611
0
6,436
3,072
18,467
0
L
Scylla
BigBen210
Scylla
11,721
22
1,087
1,916
7,793
2,247
0
4,220
3,364
20,307
0
W
Kumbhakarna
Stormm McNasty
Kumbhakarna
7,060
408
1,941
2,206
11,983
15,231
0
8,319
3,277
16,829
0
L
Cabrakan
8,344
1,098
0
3,477
15,127
17,555
0
7,100
7,564
12,945
0
W
Hachiman
18,904
8,724
338
1,138
9,314
3,923
126
7,334
1,855
0
40,647
W
10,524
306
2,465
1,793
6,499
2,647
0
5,284
1,133
19,555
0
W
4,211
363
9,547
7,344
13,891
7,190
0
12,716
1,048
6,317
0
W
Cerberus
11,612
112
1,336
5,605
10,639
10,989
132
7,179
3,133
16,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,774
Gold Earned
42,471
91
Minions Killed
133
0
Camps Cleared
0
943,091
Distance Traveled
1,048,205
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,268
727
18
2
0
198,040
0
L
Ravana
7,172
717
16
2
0
206,439
1
L
Ra
7,500
750
28
3
0
175,178
0
L
Scylla
7,715
772
24
2
0
173,487
0
W
Kumbhakarna
9,229
923
20
2
0
227,344
0
L
Cabrakan
7,119
712
5
1
0
189,947
1
W
Hachiman
8,448
845
54
5
0
173,433
1
W
Thoth
8,207
821
22
2
0
214,263
0
W
Terra
7,911
791
4
0
0
219,650
0
W
Cerberus
8,676
868
33
3
0
213,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role