Player Matchup

Izanami
Izanami
HASlNA
Izanami
Level 67
God Stats
12W - 20L
1,428 SR
Queue Stats
185W - 228L
1,489 Elo+
Party 2
Jing Wei
Jing Wei
LonelyMaui
Jing Wei
Level 88
God Stats
4W - 4L
1,695 SR
Queue Stats
213W - 266L
1,486 Elo+
Party 2
Ymir
Ymir
Roctane
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,685 Elo+
Party 3
Cliodhna
Cliodhna
TheNachoGod1
Cliodhna
Level 69
God Stats
1W - 2L
1,367 SR
Queue Stats
8W - 6L
1,460 Elo+
Party 3
Cu Chulainn
Cu Chulainn
blkninja1234567
Cu Chulainn
Level 102
God Stats
11W - 12L
1,490 SR
Queue Stats
407W - 412L
1,459 Elo+
Solo
Team Averages
Level 75
1,496 SR
1,516 Elo+

VS

Team Averages
Level 99
1,746 SR
1,434 Elo+
Osiris
Osiris
Devlord99
Osiris
Level 37
God Stats
2W - 2L
1,716 SR
Queue Stats
19W - 27L
1,351 Elo+
Party 1
Charybdis
Charybdis
Neville6984
Charybdis
Level 69
God Stats
7W - 2L
1,728 SR
Queue Stats
210W - 210L
1,493 Elo+
Solo
Sol
Sol
allywaaa
Sol
Level 143
God Stats
5W - 2L
1,678 SR
Queue Stats
282W - 285L
1,351 Elo+
Party 1
Hercules
Hercules
shellerg
Hercules
Level 128
God Stats
8W - 3L
1,731 SR
Queue Stats
124W - 128L
1,514 Elo+
Solo
Nemesis
Nemesis
toxicmuk
Nemesis
Level 117
God Stats
5W - 0L
1,877 SR
Queue Stats
418W - 434L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HASlNA
Izanami
9
1 / 2 / 1
5,112
511
2,924
4,635
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
LonelyMaui
Jing Wei
8
3 / 4 / 0
4,901
490
5,108
7,236
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Roctane
Ymir
7
0 / 5 / 3
4,829
483
2,186
11,200
4,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
TheNachoGod1
Cliodhna
9
2 / 2 / 2
5,463
546
5,818
5,948
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
blkninja1234567
Cu Chulainn
3
0 / 2 / 0
3,806
381
424
2,364
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Devlord99
Osiris
10
5 / 0 / 4
6,286
629
7,094
4,108
3,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Neville6984
Charybdis
10
0 / 0 / 5
6,076
608
2,489
3,733
918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 2 / 4
6,079
608
5,961
5,660
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
shellerg
Hercules
8
1 / 0 / 7
5,491
549
3,517
7,396
3,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
toxicmuk
Nemesis
10
5 / 4 / 1
6,294
629
2,624
6,730
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
15
15
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
Devlord99
Osiris
5
0
4
7
L
Izanami
HASlNA
Izanami
1
2
1
0.75
L
Jing Wei
LonelyMaui
Jing Wei
3
4
0
0.75
W
Charybdis
Neville6984
Charybdis
0
0
5
2.5
L
Ymir
Roctane
Ymir
0
5
3
0.3
L
Cliodhna
TheNachoGod1
Cliodhna
2
2
2
1.5
W
4
2
4
3
L
Cu Chulainn
blkninja1234567
Cu Chulainn
0
2
0
0
W
Hercules
shellerg
Hercules
1
0
7
4.5
W
Nemesis
toxicmuk
Nemesis
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
21,685
31,383
Taken
27,627
9,933
Mitigated
11,010
7,959
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Devlord99
Osiris
7,094
3,026
0
488
4,108
3,258
1,828
502
3,606
0
23,512
L
Izanami
HASlNA
Izanami
2,924
924
0
919
4,635
939
0
313
4,322
0
25,637
L
Jing Wei
LonelyMaui
Jing Wei
5,108
3,713
0
1,583
7,236
1,760
186
1,961
5,275
0
24,112
W
Charybdis
Neville6984
Charybdis
2,489
1,344
0
1,484
3,733
918
1,613
0
3,733
0
34,467
L
Ymir
Roctane
Ymir
2,186
459
897
2,252
11,200
4,589
0
3,153
8,047
9,673
0
L
Cliodhna
TheNachoGod1
Cliodhna
5,818
903
0
1,722
5,948
1,563
0
0
5,948
0
29,009
W
5,961
2,256
0
2,550
5,660
1,871
680
848
4,812
32,984
5,166
L
Cu Chulainn
blkninja1234567
Cu Chulainn
424
98
0
586
2,364
1,082
0
0
2,364
0
5,260
W
Hercules
shellerg
Hercules
3,517
1,085
0
2,786
7,396
3,427
86
733
6,663
0
6,686
W
Nemesis
toxicmuk
Nemesis
2,624
1,188
0
2,260
6,730
1,536
0
164
6,566
0
25,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,111
Gold Earned
30,226
181
Minions Killed
268
0
Camps Cleared
0
801,218
Distance Traveled
933,782
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,286
629
47
5
0
190,185
1
L
Izanami
5,112
511
55
6
0
179,613
2
L
Jing Wei
4,901
490
39
4
0
180,486
1
W
Charybdis
6,076
608
86
9
0
191,377
3
L
Ymir
4,829
483
21
2
0
186,589
2
L
Cliodhna
5,463
546
58
6
0
199,046
3
W
Sol
6,079
608
67
7
0
162,996
4
L
Cu Chulainn
3,806
381
8
1
0
55,484
1
W
Hercules
5,491
549
8
1
0
200,526
2
W
Nemesis
6,294
629
60
6
0
188,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role