Player Matchup

Cerberus
Cerberus
Diamond V
Bigthingspopinx
Cerberus
Diamond V
Level 103
God Stats
7W - 8L
1,505 SR
Queue Stats
377W - 348L
2,117 MMR
Party 1
Bastet
Bastet
Diamond III
P4nj
Bastet
Diamond III
Level 160
God Stats
2W - 0L
1,690 SR
Queue Stats
51W - 32L
2,740 MMR
Solo
Vulcan
Vulcan
Diamond I
melepticle
Vulcan
Diamond I
Level 121
God Stats
64W - 45L
1,678 SR
Queue Stats
267W - 231L
2,596 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,624 SR
2,484 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,675 SR
2,392 MMR
Horus
Horus
Diamond I
BodomsChild89
Horus
Diamond I
Level 155
God Stats
21W - 23L
1,583 SR
Queue Stats
303W - 294L
2,327 MMR
Solo
Scylla
Scylla
Platinum II
ChaosTheMook
Scylla
Platinum II
Level 109
God Stats
6W - 2L
1,884 SR
Queue Stats
38W - 23L
2,388 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
Welcxme Hxme
Kumbhakarna
Diamond III
Level 127
God Stats
32W - 50L
1,557 SR
Queue Stats
436W - 424L
2,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 2 / 12
9,615
687
6,967
8,023
8,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
P4nj
Bastet
15
9 / 4 / 8
10,653
761
14,169
13,482
7,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
melepticle
Vulcan
16
7 / 0 / 9
10,446
746
17,390
7,159
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothArtioOdinFenrirGilgamesh

VS

Bans
SolAh Muzen CabGebAchillesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
8,012
572
4,747
16,362
10,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
12
4 / 7 / 0
9,347
668
7,660
11,337
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
Welcxme Hxme
Kumbhakarna
12
0 / 6 / 5
8,281
592
3,315
16,096
14,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
19
Kills
5
6
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
2
12
4.5
L
1
6
3
0.42
L
Scylla
4
7
0
0.57
W
Bastet
P4nj
Bastet
9
4
8
3.25
L
Kumbhakarna
Welcxme Hxme
Kumbhakarna
0
6
5
0.42
W
Vulcan
melepticle
Vulcan
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,526
Damage
15,722
28,664
Taken
43,795
18,338
Mitigated
29,193
8,412
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,967
527
633
1,964
8,023
8,100
530
2,844
5,003
24,910
0
L
4,747
1,902
970
2,474
16,362
10,610
0
9,291
6,479
0
11,391
L
Scylla
7,660
574
0
1,893
11,337
4,032
0
5,753
4,947
32,503
0
W
Bastet
P4nj
Bastet
14,169
2,893
0
3,405
13,482
7,441
643
4,175
9,031
0
29,069
L
Kumbhakarna
Welcxme Hxme
Kumbhakarna
3,315
219
626
1,176
16,096
14,551
0
8,682
6,825
16,870
0
W
Vulcan
melepticle
Vulcan
17,390
5,080
130
2,280
7,159
2,797
632
4,528
2,600
70,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,714
Gold Earned
25,640
192
Minions Killed
121
11
Camps Cleared
1
792,435
Distance Traveled
686,340
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,615
687
46
3
3
245,751
2
L
Horus
8,012
572
25
2
0
224,748
3
L
Scylla
9,347
668
66
5
1
205,935
2
W
Bastet
10,653
761
32
2
4
254,305
4
L
Kumbhakarna
8,281
592
30
2
0
255,657
6
W
Vulcan
10,446
746
114
8
4
292,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role