Player Matchup

Cupid
Cupid
Abrenalgas
Cupid
Level 144
God Stats
17W - 15L
1,587 SR
Queue Stats
363W - 379L
1,542 Elo+
Solo
Bacchus
Bacchus
Carrick098
Bacchus
Level 61
God Stats
2W - 1L
1,323 SR
Queue Stats
36W - 34L
1,483 Elo+
Solo
Kali
Kali
Zionelle
Kali
Level 153
God Stats
26W - 18L
1,636 SR
Queue Stats
415W - 377L
1,638 Elo+
Solo
Camazotz
Camazotz
eGCritical
Camazotz
Level 157
God Stats
1W - 0L
1,319 SR
Queue Stats
120W - 125L
1,520 Elo+
Solo
Merlin
Merlin
stevespam
Merlin
Level 149
God Stats
6W - 8L
1,436 SR
Queue Stats
739W - 750L
1,606 Elo+
Solo
Team Averages
Level 133
1,460 SR
1,558 Elo+

VS

Team Averages
Level 119
1,605 SR
1,508 Elo+
Tiamat
Tiamat
 
Tiamat
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Araoz
He Bo
Level 153
God Stats
2W - 5L
1,523 SR
Queue Stats
110W - 110L
1,504 Elo+
Solo
Achilles
Achilles
Astaoreth
Achilles
Level 125
God Stats
11W - 7L
1,697 SR
Queue Stats
367W - 340L
1,500 Elo+
Solo
Khepri
Khepri
BakedBeanAddict
Khepri
Level 85
God Stats
2W - 1L
1,807 SR
Queue Stats
102W - 90L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
4 / 1 / 4
7,848
654
8,198
8,886
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Carrick098
Bacchus
11
4 / 0 / 7
7,352
613
5,857
6,884
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
12
4 / 2 / 3
7,230
603
5,724
6,970
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Camazotz
eGCritical
Camazotz
13
3 / 1 / 2
7,646
637
10,744
12,478
7,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
stevespam
Merlin
13
4 / 2 / 0
7,730
644
5,765
5,701
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 4 / 1
6,711
559
3,409
8,523
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
 
Ullr
10
2 / 5 / 0
5,933
494
8,558
9,100
1,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Araoz
He Bo
10
2 / 2 / 0
5,943
495
1,648
5,017
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Astaoreth
Achilles
10
0 / 3 / 1
5,866
489
7,162
11,186
7,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 5 / 1
5,265
439
2,376
11,678
4,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
19
Kills
6
6
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
1
0.63
L
Ullr
 
Ullr
2
5
0
0.4
W
Cupid
4
1
4
6
L
He Bo
Araoz
He Bo
2
2
0
1
L
Achilles
Astaoreth
Achilles
0
3
1
0.17
L
0
5
1
0.1
W
Bacchus
Carrick098
Bacchus
4
0
7
7.5
W
Kali
4
2
3
2.75
W
Camazotz
eGCritical
Camazotz
3
1
2
4
W
Merlin
stevespam
Merlin
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,288
Damage
23,153
40,919
Taken
45,504
21,579
Mitigated
19,236
20,874
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,409
484
0
2,230
8,523
3,792
0
4,022
4,130
39,752
0
L
Ullr
 
Ullr
8,558
3,426
0
123
9,100
1,998
53
1,595
7,505
0
37,701
W
Cupid
8,198
4,330
80
4,303
8,886
2,603
2,670
1,035
7,851
0
48,175
L
He Bo
Araoz
He Bo
1,648
177
0
2,653
5,017
1,177
0
1,478
3,425
27,331
0
L
Achilles
Astaoreth
Achilles
7,162
2,507
0
1,895
11,186
7,502
0
533
9,721
0
34,813
L
2,376
555
890
2,094
11,678
4,767
0
3,574
8,011
9,627
0
W
Bacchus
Carrick098
Bacchus
5,857
944
268
2,682
6,884
6,467
31
1,788
5,067
13,387
0
W
Kali
5,724
2,610
0
2,682
6,970
3,328
0
941
5,985
0
40,621
W
Camazotz
eGCritical
Camazotz
10,744
2,977
0
10,109
12,478
7,250
192
1,190
11,278
0
42,822
W
Merlin
stevespam
Merlin
5,765
770
0
750
5,701
1,931
155
2,192
3,305
48,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,806
Gold Earned
29,718
388
Minions Killed
304
0
Camps Cleared
0
1,169,899
Distance Traveled
1,074,804
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,711
559
85
7
0
232,375
5
L
Ullr
5,933
494
62
5
0
218,129
2
W
Cupid
7,848
654
93
8
0
225,563
2
L
He Bo
5,943
495
73
6
0
164,803
2
L
Achilles
5,866
489
66
6
0
223,802
5
L
Khepri
5,265
439
18
2
0
235,695
1
W
Bacchus
7,352
613
13
1
0
242,447
2
W
Kali
7,230
603
76
6
0
225,494
4
W
Camazotz
7,646
637
95
8
0
242,423
1
W
Merlin
7,730
644
111
9
0
233,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role