Player Matchup

Mulan
Mulan
Darkblade Mach5
Mulan
Level 107
God Stats
7W - 4L
1,671 SR
Queue Stats
318W - 307L
1,461 Elo+
Solo
Bakasura
Bakasura
SoulTakerDX
Bakasura
Level 132
God Stats
13W - 10L
1,563 SR
Queue Stats
153W - 159L
1,535 Elo+
Party 1
Hel
Hel
ViperLegion
Hel
Level 125
God Stats
3W - 2L
1,420 SR
Queue Stats
34W - 28L
1,539 Elo+
Solo
Tiamat
Tiamat
iiFatal
Tiamat
Level 145
God Stats
2W - 2L
1,553 SR
Queue Stats
249W - 257L
1,537 Elo+
Party 1
Neith
Neith
klutz_98
Neith
Level 149
God Stats
8W - 5L
1,609 SR
Queue Stats
664W - 736L
1,372 Elo+
Solo
Team Averages
Level 132
1,563 SR
1,489 Elo+

VS

Team Averages
Level 142
1,479 SR
1,497 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HopelesWanderer1
Charybdis
Level 156
God Stats
0W - 3L
1,354 SR
Queue Stats
301W - 296L
1,522 Elo+
Solo
Loki
Loki
IIVigiLI
Loki
Level 99
God Stats
4W - 9L
1,497 SR
Queue Stats
92W - 88L
1,532 Elo+
Solo
Artio
Artio
Kimerakeeper
Artio
Level 152
God Stats
6W - 10L
1,479 SR
Queue Stats
370W - 400L
1,400 Elo+
Solo
Vulcan
Vulcan
dAddyDuBB93
Vulcan
Level 145
God Stats
4W - 7L
1,567 SR
Queue Stats
121W - 123L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,144
595
7,750
8,641
4,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
SoulTakerDX
Bakasura
14
5 / 0 / 1
8,035
670
5,289
6,371
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 4 / 2
5,281
440
2,014
7,009
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
iiFatal
Tiamat
11
1 / 2 / 0
6,326
527
2,552
4,912
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
klutz_98
Neith
9
0 / 3 / 4
5,859
488
3,417
7,586
1,409
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
2 / 1 / 3
6,273
523
4,451
7,220
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
12
2 / 0 / 4
6,872
573
5,632
6,495
1,940
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
11
3 / 2 / 2
6,312
526
4,446
6,252
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 2
5,385
449
1,928
9,175
6,448
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
11
2 / 2 / 1
6,482
540
5,420
5,324
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
8
Kills
9
9
Deaths
8
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
1
3
3.5
W
2
0
4
4
L
Charybdis
2
0
4
4
L
Loki
3
2
2
2
L
0
3
2
0.33
W
Bakasura
SoulTakerDX
Bakasura
5
0
1
5.5
W
0
4
2
0.25
L
Vulcan
2
2
1
1.25
W
Tiamat
iiFatal
Tiamat
1
2
0
0.5
W
Neith
klutz_98
Neith
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,022
Damage
21,877
34,519
Taken
34,466
13,061
Mitigated
17,473
16,922
Healing
11,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,451
1,411
162
2,378
7,220
5,354
128
1,228
5,385
0
18,113
W
7,750
1,850
82
5,551
8,641
4,525
268
2,650
5,929
0
41,837
L
Charybdis
5,632
3,317
0
2,528
6,495
1,940
1,050
0
6,285
0
51,433
L
Loki
4,446
1,020
0
2,218
6,252
1,773
0
509
5,320
0
36,503
L
1,928
199
92
3,264
9,175
6,448
0
537
8,095
19,275
0
W
Bakasura
SoulTakerDX
Bakasura
5,289
2,926
0
4,003
6,371
2,752
0
1,047
5,290
0
52,409
W
2,014
40
952
1,851
7,009
1,835
219
406
6,563
19,163
0
L
Vulcan
5,420
1,676
0
948
5,324
1,958
0
1,646
3,168
43,892
0
W
Tiamat
iiFatal
Tiamat
2,552
195
0
2,010
4,912
2,540
0
2,697
2,010
32,942
0
W
Neith
klutz_98
Neith
3,417
1,028
0
2,473
7,586
1,409
435
207
7,379
0
34,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,645
Gold Earned
31,324
407
Minions Killed
340
0
Camps Cleared
0
1,233,036
Distance Traveled
1,214,965
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,273
523
37
3
0
239,146
2
W
Mulan
7,144
595
92
8
0
248,827
5
L
Charybdis
6,872
573
93
8
0
224,359
1
L
Loki
6,312
526
75
6
0
271,447
7
L
Artio
5,385
449
48
4
0
238,041
4
W
Bakasura
8,035
670
128
11
0
319,474
1
W
Hel
5,281
440
38
3
0
228,736
3
L
Vulcan
6,482
540
87
7
0
241,972
6
W
Tiamat
6,326
527
86
7
0
217,437
4
W
Neith
5,859
488
63
5
0
218,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role