Player Matchup

Zeus
Zeus
Cezs
Zeus
Level 125
God Stats
117W - 91L
1,615 SR
Queue Stats
203W - 232L
1,516 Elo+
Solo
Mulan
Mulan
CrimsonMoka
Mulan
Level 112
God Stats
2W - 3L
1,557 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Izanami
Izanami
Pituce
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1
Team Averages
Level 102
1,557 SR
1,506 Elo+

VS

Team Averages
Level 114
1,925 SR
1,728 Elo+
Merlin
Merlin
Beglo
Merlin
Level 114
God Stats
6W - 1L
1,919 SR
Queue Stats
479W - 109L
1,912 Elo+
Party 2
Hercules
Hercules
Darko2020PL
Hercules
Level 67
God Stats
2W - 0L
1,922 SR
Queue Stats
71W - 119L
1,335 Elo+
Solo
Atlas
Atlas
WiggyMode
Atlas
Level 160
God Stats
132W - 31L
1,935 SR
Queue Stats
1,026W - 208L
1,936 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cezs
Zeus
14
6 / 8 / 1
10,660
711
11,576
14,311
4,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 7 / 5
10,370
691
10,013
16,335
16,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Pituce
Izanami
12
0 / 6 / 7
9,292
619
12,504
14,854
4,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beglo
Merlin
15
10 / 2 / 8
11,667
778
17,137
10,255
3,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Darko2020PL
Hercules
14
6 / 3 / 9
10,915
728
6,605
11,654
5,542
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
WiggyMode
Atlas
15
5 / 4 / 16
11,904
794
16,844
22,991
23,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
9
Kills
21
21
Deaths
9
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
Beglo
Merlin
10
2
8
7
L
Zeus
Cezs
Zeus
6
8
1
0.81
L
3
7
5
0.79
W
Hercules
Darko2020PL
Hercules
6
3
9
3.5
L
Izanami
Pituce
Izanami
0
6
7
0.58
W
Atlas
WiggyMode
Atlas
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
40,586
45,500
Taken
44,900
25,844
Mitigated
32,238
5,339
Healing
12,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Beglo
Merlin
17,137
1,049
99
1,481
10,255
3,316
1,964
2,195
7,947
52,718
0
L
Zeus
Cezs
Zeus
11,576
2,925
0
2,003
14,311
4,572
0
11,752
2,392
44,584
0
L
10,013
2,299
0
2,277
16,335
16,314
0
10,541
5,541
0
29,550
W
Hercules
Darko2020PL
Hercules
6,605
1,859
1,066
4,596
11,654
5,542
790
3,243
8,270
0
20,198
L
Izanami
Pituce
Izanami
12,504
8,458
0
1,059
14,854
4,958
270
11,642
3,212
0
38,635
W
Atlas
WiggyMode
Atlas
16,844
6,038
0
4,829
22,991
23,380
382
6,520
15,724
27,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
34,486
168
Minions Killed
134
8
Camps Cleared
4
669,724
Distance Traveled
839,700
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,667
778
88
6
3
289,552
1
L
Zeus
10,660
711
65
4
4
203,542
3
L
Mulan
10,370
691
44
3
3
233,967
3
W
Hercules
10,915
728
29
2
1
279,726
7
L
Izanami
9,292
619
59
4
1
232,215
1
W
Atlas
11,904
794
17
1
0
270,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role