Player Matchup

Chang'e
Chang'e
Krestyanin
Chang'e
Level 107
God Stats
73W - 77L
1,508 SR
Queue Stats
303W - 349L
1,398 Elo+
Solo
Sobek
Sobek
LcV_Dzejsone
Sobek
Level 39
God Stats
3W - 5L
1,441 SR
Queue Stats
48W - 63L
1,310 Elo+
Party 1
Arachne
Arachne
LcV_Rogus
Arachne
Level 32
God Stats
22W - 16L
1,545 SR
Queue Stats
28W - 34L
1,296 Elo+
Party 1
Anubis
Anubis
TYTXZED
Anubis
Level 65
God Stats
12W - 23L
1,362 SR
Queue Stats
157W - 186L
1,375 Elo+
Solo
Charybdis
Charybdis
TheRealPolish23
Charybdis
Level 29
God Stats
0W - 5L
1,077 SR
Queue Stats
72W - 87L
1,321 Elo+
Party 1
Team Averages
Level 54
1,387 SR
1,340 Elo+

VS

Team Averages
Level 65
1,435 SR
1,321 Elo+
Nemesis
Nemesis
BIMBM05
Nemesis
Level 41
God Stats
3W - 4L
1,299 SR
Queue Stats
8W - 12L
1,306 Elo+
Solo
Zeus
Zeus
HanZikDoN
Zeus
Level 39
God Stats
1W - 7L
1,500 SR
Queue Stats
104W - 145L
1,321 Elo+
Party 2
Yemoja
Yemoja
Petychel
Yemoja
Level 62
God Stats
10W - 9L
1,432 SR
Queue Stats
140W - 178L
1,362 Elo+
Party 2
Apollo
Apollo
SIMOPAPA94
Apollo
Level 118
God Stats
14W - 16L
1,444 SR
Queue Stats
380W - 500L
1,326 Elo+
Solo
Fenrir
Fenrir
siage99
Fenrir
Level 64
God Stats
7W - 4L
1,501 SR
Queue Stats
133W - 191L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Krestyanin
Chang'e
17
3 / 4 / 3
10,691
509
8,649
17,293
5,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 8 / 5
7,777
370
2,758
17,473
13,684
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
LcV_Rogus
Arachne
13
2 / 9 / 8
9,049
431
7,301
14,553
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
TYTXZED
Anubis
17
5 / 5 / 2
11,214
534
14,862
15,052
5,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TheRealPolish23
Charybdis
15
2 / 8 / 3
9,380
447
8,146
17,236
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BIMBM05
Nemesis
17
4 / 2 / 6
10,386
495
7,700
11,708
5,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
16
4 / 4 / 9
10,029
478
12,117
11,907
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Petychel
Yemoja
16
4 / 2 / 20
10,937
521
8,291
14,471
14,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
SIMOPAPA94
Apollo
18
10 / 2 / 11
11,443
545
16,344
13,575
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
siage99
Fenrir
20
12 / 2 / 10
12,293
585
19,852
17,670
8,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
12
Kills
34
34
Deaths
12
21
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BIMBM05
Nemesis
4
2
6
3.5
W
Zeus
4
4
9
2.13
L
Chang'e
Krestyanin
Chang'e
3
4
3
1.13
L
0
8
5
0.31
L
Arachne
LcV_Rogus
Arachne
2
9
8
0.67
W
Yemoja
Petychel
Yemoja
4
2
20
7
W
Apollo
SIMOPAPA94
Apollo
10
2
11
7.75
L
Anubis
TYTXZED
Anubis
5
5
2
1.2
L
Charybdis
TheRealPolish23
Charybdis
2
8
3
0.44
W
Fenrir
siage99
Fenrir
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,716
Damage
64,304
81,607
Taken
69,331
32,429
Mitigated
38,470
27,663
Healing
22,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BIMBM05
Nemesis
7,700
2,568
0
2,796
11,708
5,100
5,093
5,680
6,028
0
63,439
W
Zeus
12,117
2,671
0
2,288
11,907
4,372
421
5,880
6,027
56,061
0
L
Chang'e
Krestyanin
Chang'e
8,649
522
1,465
9,173
17,293
5,032
664
1,980
15,225
76,464
0
L
2,758
235
47
3,175
17,473
13,684
30
4,115
13,160
14,244
0
L
Arachne
LcV_Rogus
Arachne
7,301
4,431
6
3,142
14,553
4,456
0
4,057
10,396
0
31,566
W
Yemoja
Petychel
Yemoja
8,291
924
1,524
3,430
14,471
14,847
849
4,909
9,562
32,734
0
W
Apollo
SIMOPAPA94
Apollo
16,344
9,137
0
5,244
13,575
5,850
3,011
4,197
9,378
0
81,218
L
Anubis
TYTXZED
Anubis
14,862
0
0
5,157
15,052
5,202
898
4,370
10,530
53,742
0
L
Charybdis
TheRealPolish23
Charybdis
8,146
4,864
0
5,498
17,236
4,055
521
5,111
11,888
0
65,706
W
Fenrir
siage99
Fenrir
19,852
5,335
0
7,410
17,670
8,301
186
5,785
11,885
0
102,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,111
Gold Earned
55,088
425
Minions Killed
558
0
Camps Cleared
0
1,831,803
Distance Traveled
2,069,531
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,386
495
108
5
0
452,047
0
W
Zeus
10,029
478
102
5
0
376,461
1
L
Chang'e
10,691
509
140
7
0
359,029
5
L
Sobek
7,777
370
25
1
0
400,384
3
L
Arachne
9,049
431
54
3
0
374,128
5
W
Yemoja
10,937
521
41
2
0
394,293
9
W
Apollo
11,443
545
163
8
0
386,312
8
L
Anubis
11,214
534
94
4
0
351,784
2
L
Charybdis
9,380
447
112
5
0
346,478
2
W
Fenrir
12,293
585
144
7
0
460,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role