Player Matchup

Ne Zha
Ne Zha
KagenYlmz
Ne Zha
Level 66
God Stats
1W - 1L
1,764 SR
Queue Stats
46W - 48L
1,485 Elo+
Party 1
Hachiman
Hachiman
MashirOP
Hachiman
Level 12
God Stats
1W - 2L
1,543 SR
Queue Stats
8W - 11L
1,296 Elo+
Party 1
Kali
Kali
Renfrid
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,131 Elo+
Party 1
Bellona
Bellona
TheNiqhtWiis
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,009 Elo+
Party 1
Ah Puch
Ah Puch
Ultraren
Ah Puch
Level 68
God Stats
2W - 3L
1,355 SR
Queue Stats
49W - 46L
1,437 Elo+
Party 1
Team Averages
Level 35
1,532 SR
1,271 Elo+

VS

Team Averages
Level 98
1,571 SR
1,479 Elo+
Morgan Le Fay
Morgan Le Fay
DeathGiver254
Morgan Le Fay
Level 41
God Stats
13W - 11L
1,543 SR
Queue Stats
82W - 87L
1,486 Elo+
Solo
Chaac
Chaac
HMRaging
Chaac
Level 68
God Stats
11W - 13L
1,464 SR
Queue Stats
160W - 185L
1,425 Elo+
Solo
Sobek
Sobek
IIVigiLI
Sobek
Level 99
God Stats
4W - 0L
1,924 SR
Queue Stats
92W - 88L
1,528 Elo+
Solo
Da Ji
Da Ji
OGDaddyDank1544
Da Ji
Level 139
God Stats
3W - 4L
1,453 SR
Queue Stats
591W - 562L
1,524 Elo+
Solo
Neith
Neith
thecosmodreamers
Neith
Level 145
God Stats
319W - 285L
1,469 SR
Queue Stats
324W - 296L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KagenYlmz
Ne Zha
16
3 / 4 / 8
10,501
500
9,317
24,251
23,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
MashirOP
Hachiman
15
3 / 3 / 3
8,843
421
8,496
12,391
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
Renfrid
Kali
15
2 / 7 / 5
9,683
461
6,981
21,432
8,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
TheNiqhtWiis
Bellona
17
3 / 6 / 1
9,805
467
7,576
18,706
14,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Ultraren
Ah Puch
16
4 / 7 / 4
10,408
496
13,061
17,418
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeathGiver254
Morgan Le Fay
17
6 / 1 / 10
11,539
549
17,167
9,898
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
HMRaging
Chaac
18
5 / 4 / 6
11,491
547
19,000
21,226
21,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
IIVigiLI
Sobek
16
0 / 3 / 8
10,023
477
8,691
19,513
22,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
14 / 2 / 7
13,064
622
14,906
19,551
9,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 5 / 8
10,487
499
11,189
11,102
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
15
Kills
27
27
Deaths
15
21
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DeathGiver254
Morgan Le Fay
6
1
10
11
W
Chaac
HMRaging
Chaac
5
4
6
2
W
Sobek
IIVigiLI
Sobek
0
3
8
1.33
L
Ne Zha
KagenYlmz
Ne Zha
3
4
8
1.75
L
Hachiman
MashirOP
Hachiman
3
3
3
1.5
W
14
2
7
8.75
L
Kali
Renfrid
Kali
2
7
5
0.64
L
Bellona
TheNiqhtWiis
Bellona
3
6
1
0.58
L
Ah Puch
Ultraren
Ah Puch
4
7
4
0.86
W
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,431
Damage
70,953
94,198
Taken
81,290
56,347
Mitigated
61,376
21,003
Healing
27,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DeathGiver254
Morgan Le Fay
17,167
633
0
4,075
9,898
4,214
2,315
3,995
5,451
60,277
0
W
Chaac
HMRaging
Chaac
19,000
3,210
0
8,147
21,226
21,314
749
2,117
19,051
12,458
61,859
W
Sobek
IIVigiLI
Sobek
8,691
1,076
0
4,321
19,513
22,487
179
2,182
17,189
36,490
0
L
Ne Zha
KagenYlmz
Ne Zha
9,317
1,833
815
4,504
24,251
23,855
0
6,949
16,581
0
45,943
L
Hachiman
MashirOP
Hachiman
8,496
5,925
0
2,562
12,391
4,075
0
4,887
7,386
0
49,132
W
14,906
2,478
0
8,906
19,551
9,349
699
3,136
16,210
0
85,782
L
Kali
Renfrid
Kali
6,981
3,532
0
5,595
21,432
8,277
0
4,037
16,887
0
55,471
L
Bellona
TheNiqhtWiis
Bellona
7,576
2,967
0
3,023
18,706
14,212
0
5,396
12,471
0
46,505
L
Ah Puch
Ultraren
Ah Puch
13,061
729
82
4,422
17,418
5,928
294
6,918
10,091
69,745
0
W
11,189
2,233
0
1,829
11,102
4,012
5,260
1,043
9,993
0
81,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,240
Gold Earned
56,604
436
Minions Killed
559
0
Camps Cleared
0
1,824,265
Distance Traveled
1,938,445
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,539
549
110
5
0
420,563
10
W
Chaac
11,491
547
132
6
0
385,456
0
W
Sobek
10,023
477
46
2
0
374,806
3
L
Ne Zha
10,501
500
65
3
0
415,590
3
L
Hachiman
8,843
421
85
4
0
297,989
0
W
Da Ji
13,064
622
146
7
0
404,111
2
L
Kali
9,683
461
87
4
0
397,726
2
L
Bellona
9,805
467
80
4
0
349,601
0
L
Ah Puch
10,408
496
119
6
0
363,359
0
W
Neith
10,487
499
125
6
0
353,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role