Player Matchup

Artio
Artio
IxIslayIxI
Artio
Level 46
God Stats
28W - 32L
1,447 SR
Queue Stats
153W - 155L
1,364 Elo+
Party 3
Bellona
Bellona
Ouzbew__
Bellona
Level 32
God Stats
3W - 3L
1,628 SR
Queue Stats
80W - 92L
1,368 Elo+
Party 2
Ao Kuang
Ao Kuang
Philipp1385
Ao Kuang
Level 48
God Stats
7W - 10L
1,444 SR
Queue Stats
183W - 172L
1,376 Elo+
Party 3
Chiron
Chiron
Sofiane_1228
Chiron
Level 24
God Stats
4W - 7L
1,494 SR
Queue Stats
42W - 45L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
romain91405
Nu Wa
Level 70
God Stats
0W - 3L
1,205 SR
Queue Stats
236W - 276L
1,485 Elo+
Party 2
Team Averages
Level 44
1,444 SR
1,409 Elo+

VS

Team Averages
Level 61
1,484 SR
1,420 Elo+
Bakasura
Bakasura
 
Bakasura
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Axergy
Hel
Level 44
God Stats
7W - 13L
1,282 SR
Queue Stats
58W - 82L
1,346 Elo+
Party 1
Izanami
Izanami
Irothious
Izanami
Level 89
God Stats
4W - 1L
1,645 SR
Queue Stats
95W - 86L
1,488 Elo+
Party 4
Ares
Ares
SliferChris
Ares
Level 67
God Stats
5W - 3L
1,591 SR
Queue Stats
35W - 49L
1,395 Elo+
Party 4
Odin
Odin
ilcanto00
Odin
Level 46
God Stats
9W - 13L
1,401 SR
Queue Stats
65W - 91L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
0 / 4 / 2
6,052
403
1,468
11,473
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
Ouzbew__
Bellona
12
0 / 1 / 0
7,017
468
5,622
12,345
9,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Philipp1385
Ao Kuang
12
2 / 1 / 0
7,062
471
2,239
7,192
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
10
1 / 3 / 2
6,382
425
5,136
9,597
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 0
7,114
474
5,798
6,550
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
5 / 0 / 2
8,790
586
7,489
8,690
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hel
Axergy
Hel
15
2 / 0 / 5
8,771
585
5,980
5,779
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Irothious
Izanami
14
3 / 2 / 2
8,626
575
7,258
8,023
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 1 / 6
6,867
458
5,283
8,889
5,092
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
13
1 / 0 / 1
7,532
502
5,155
6,858
6,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
13
13
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
2
6
W
Hel
Axergy
Hel
2
0
5
4.5
W
Izanami
Irothious
Izanami
3
2
2
2
L
Artio
0
4
2
0.25
L
Bellona
Ouzbew__
Bellona
0
1
0
0
L
Ao Kuang
Philipp1385
Ao Kuang
2
1
0
2
W
2
1
6
5
L
Chiron
1
3
2
0.67
W
Odin
1
0
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,263
Damage
31,165
47,157
Taken
38,239
24,749
Mitigated
19,539
14,257
Healing
18,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,489
4,976
0
4,753
8,690
4,321
0
2,061
6,244
0
53,583
W
Hel
Axergy
Hel
5,980
206
1,892
3,934
5,779
1,653
31
2,699
2,869
72,217
0
W
Izanami
Irothious
Izanami
7,258
4,784
0
1,461
8,023
2,467
0
1,940
6,033
0
72,998
L
Artio
1,468
225
260
2,881
11,473
7,617
0
3,862
7,297
14,949
0
L
Bellona
Ouzbew__
Bellona
5,622
1,335
0
2,835
12,345
9,379
321
1,039
10,222
2,748
44,262
L
Ao Kuang
Philipp1385
Ao Kuang
2,239
892
0
3,682
7,192
2,929
0
1,724
5,293
41,325
8,652
W
5,283
117
240
1,719
8,889
5,092
0
2,257
6,539
14,736
0
L
Chiron
5,136
2,012
395
3,424
9,597
2,724
60
1,637
7,862
0
33,172
W
Odin
5,155
1,118
344
3,866
6,858
6,006
0
495
5,816
0
33,087
L
5,798
907
0
780
6,550
2,100
28
3,001
3,429
53,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
40,586
412
Minions Killed
474
0
Camps Cleared
0
1,409,895
Distance Traveled
1,518,775
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,790
586
121
8
0
351,820
4
W
Hel
8,771
585
143
10
0
319,042
7
W
Izanami
8,626
575
119
8
0
289,899
3
L
Artio
6,052
403
27
2
0
286,933
4
L
Bellona
7,017
468
100
7
0
275,282
2
L
Ao Kuang
7,062
471
102
7
0
328,012
0
W
Ares
6,867
458
15
1
0
285,789
4
L
Chiron
6,382
425
63
4
0
258,940
2
W
Odin
7,532
502
76
5
0
272,225
0
L
Nu Wa
7,114
474
120
8
0
260,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role