Player Matchup

Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DDEMISMITE
Anhur
Level 60
God Stats
23W - 39L
1,415 SR
Queue Stats
108W - 125L
1,480 Elo+
Solo
Olorun
Olorun
Lecterx
Olorun
Level 153
God Stats
2W - 2L
1,564 SR
Queue Stats
292W - 304L
1,454 Elo+
Solo
Xing Tian
Xing Tian
MerfinStone
Xing Tian
Level 116
God Stats
4W - 4L
1,569 SR
Queue Stats
547W - 569L
1,475 Elo+
Solo
Chang'e
Chang'e
PedroSPD
Chang'e
Level 124
God Stats
7W - 10L
1,563 SR
Queue Stats
357W - 374L
1,469 Elo+
Solo
Team Averages
Level 116
1,522 SR
1,476 Elo+

VS

Team Averages
Level 100
1,619 SR
1,494 Elo+
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Inhahdrim
Cerberus
Level 86
God Stats
4W - 0L
1,890 SR
Queue Stats
223W - 199L
1,497 Elo+
Solo
Pele
Pele
iLIDL
Pele
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
xRizo
Medusa
Level 142
God Stats
2W - 1L
1,706 SR
Queue Stats
20W - 19L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 4 / 0
6,420
535
4,102
9,715
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
11
2 / 2 / 0
6,593
549
5,215
8,063
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Lecterx
Olorun
12
0 / 2 / 2
6,801
567
3,808
7,365
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
MerfinStone
Xing Tian
10
1 / 3 / 1
5,616
468
2,914
10,940
5,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
PedroSPD
Chang'e
10
1 / 6 / 1
6,153
513
4,594
9,717
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 0 / 2
7,341
612
7,058
6,877
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
 
Agni
12
2 / 2 / 1
6,580
548
4,459
5,289
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Inhahdrim
Cerberus
10
1 / 0 / 7
6,379
532
2,415
6,857
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
iLIDL
Pele
13
5 / 3 / 3
7,460
622
10,907
12,027
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
xRizo
Medusa
11
3 / 2 / 1
6,673
556
7,200
6,784
1,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
17
17
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
0
0.75
W
Loki
 
Loki
6
0
2
7
W
Agni
 
Agni
2
2
1
1.25
L
Anhur
2
2
0
1
W
Cerberus
Inhahdrim
Cerberus
1
0
7
4.5
L
Olorun
Lecterx
Olorun
0
2
2
0.5
L
Xing Tian
MerfinStone
Xing Tian
1
3
1
0.5
L
Chang'e
PedroSPD
Chang'e
1
6
1
0.25
W
Pele
iLIDL
Pele
5
3
3
2.17
W
Medusa
xRizo
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,633
Damage
32,039
45,800
Taken
37,834
18,083
Mitigated
15,850
11,988
Healing
15,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,102
952
0
70
9,715
3,235
0
1,108
8,144
0
32,294
W
Loki
 
Loki
7,058
2,556
0
3,516
6,877
2,098
0
1,902
4,975
0
42,220
W
Agni
 
Agni
4,459
433
0
500
5,289
1,718
49
3,005
2,284
36,524
0
L
Anhur
5,215
2,718
0
3,572
8,063
1,666
0
584
7,479
0
46,582
W
Cerberus
Inhahdrim
Cerberus
2,415
110
384
3,040
6,857
3,523
0
1,526
5,331
15,626
0
L
Olorun
Lecterx
Olorun
3,808
2,381
0
3,259
7,365
2,547
640
2,150
5,040
45,335
0
L
Xing Tian
MerfinStone
Xing Tian
2,914
387
91
748
10,940
5,947
0
2,520
8,244
16,662
0
L
Chang'e
PedroSPD
Chang'e
4,594
506
763
3,485
9,717
4,688
0
156
9,158
26,711
0
W
Pele
iLIDL
Pele
10,907
2,455
0
6,750
12,027
7,211
45
3,984
8,043
0
43,843
W
Medusa
xRizo
Medusa
7,200
3,694
0
1,671
6,784
1,300
0
899
5,885
0
46,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,583
Gold Earned
34,433
332
Minions Killed
365
0
Camps Cleared
0
1,126,555
Distance Traveled
1,296,964
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,420
535
58
5
0
243,059
1
W
Loki
7,341
612
83
7
0
295,468
2
W
Agni
6,580
548
80
7
0
238,724
2
L
Anhur
6,593
549
95
8
0
193,043
2
W
Cerberus
6,379
532
27
2
0
258,349
7
L
Olorun
6,801
567
94
8
0
207,205
4
L
Xing Tian
5,616
468
21
2
0
254,864
6
L
Chang'e
6,153
513
64
5
0
228,384
4
W
Pele
7,460
622
86
7
0
272,118
0
W
Medusa
6,673
556
89
7
0
232,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role