Player Matchup

Nemesis
Nemesis
ActiveRagdoll
Nemesis
Level 65
God Stats
14W - 8L
1,679 SR
Queue Stats
78W - 39L
1,664 Elo+
Party 1
Sol
Sol
Ballyhoo01
Sol
Level 109
God Stats
10W - 2L
1,806 SR
Queue Stats
313W - 125L
1,730 Elo+
Party 1
Mulan
Mulan
CraftyRipple
Mulan
Level 138
God Stats
6W - 2L
1,741 SR
Queue Stats
398W - 166L
1,729 Elo+
Party 1
Team Averages
Level 104
1,742 SR
1,708 Elo+

VS

Team Averages
Level 36
1,415 SR
1,435 Elo+
Ares
Ares
 
Ares
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
DonSnotollero
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,500 Elo+
Party 2
Agni
Agni
HakiPower
Agni
Level 20
God Stats
0W - 1L
1,244 SR
Queue Stats
3W - 13L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
5 / 4 / 15
9,864
759
6,191
11,077
4,109
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 1 / 13
11,063
851
17,918
10,872
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
10 / 3 / 13
10,813
832
13,082
17,343
14,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
7 / 7 / 1
10,770
828
9,669
18,537
18,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 9 / 6
7,877
606
7,111
12,847
5,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
12
1 / 8 / 5
8,664
666
9,580
10,612
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
24
Kills
8
8
Deaths
24
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
7
7
1
1.07
W
Nemesis
5
4
15
3.13
W
9
1
13
15.5
W
10
3
13
5.5
L
0
9
6
0.33
L
Agni
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,191
Damage
26,360
39,292
Taken
41,996
23,317
Mitigated
28,453
18,531
Healing
4,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,669
241
0
2,417
18,537
18,952
0
7,141
11,396
15,453
0
W
Nemesis
6,191
2,580
876
2,855
11,077
4,109
324
6,457
4,620
0
17,452
W
17,918
4,401
437
7,223
10,872
4,394
2,348
5,124
5,748
56,139
3,760
W
13,082
2,235
256
6,884
17,343
14,814
215
8,072
9,271
0
29,213
L
7,111
1,618
0
0
12,847
5,426
0
5,193
7,654
0
17,158
L
Agni
9,580
410
0
1,831
10,612
4,075
0
4,637
5,975
32,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,740
Gold Earned
27,311
164
Minions Killed
85
9
Camps Cleared
2
690,463
Distance Traveled
654,142
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,770
828
8
1
0
239,541
5
W
Nemesis
9,864
759
21
2
1
238,485
4
W
Sol
11,063
851
115
9
7
223,856
0
W
Mulan
10,813
832
28
2
1
228,122
2
L
Susano
7,877
606
32
2
0
212,069
0
L
Agni
8,664
666
45
3
2
202,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role