Player Matchup

Kukulkan
Kukulkan
NOTTZ SPARTAN
Kukulkan
Level 89
God Stats
1W - 7L
1,170 SR
Queue Stats
7W - 20L
1,255 Elo+
Party 2
Hachiman
Hachiman
cakeinator
Hachiman
Level 117
God Stats
2W - 3L
1,423 SR
Queue Stats
83W - 81L
1,541 Elo+
Solo
Cthulhu
Cthulhu
icefire77
Cthulhu
Level 12
God Stats
1W - 10L
1,173 SR
Queue Stats
2W - 13L
1,121 Elo+
Party 2
Team Averages
Level 73
1,255 SR
1,306 Elo+

VS

Team Averages
Level 78
1,472 SR
1,349 Elo+
Tiamat
Tiamat
Duskpaw
Tiamat
Level 84
God Stats
9W - 8L
1,434 SR
Queue Stats
172W - 185L
1,559 Elo+
Solo
Artemis
Artemis
QUATTRODNG
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,244 Elo+
Party 1
Chaac
Chaac
Rèagan
Chaac
Level 148
God Stats
1W - 0L
1,482 SR
Queue Stats
1W - 1L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NOTTZ SPARTAN
Kukulkan
14
0 / 8 / 12
10,642
626
10,635
16,129
5,300
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
cakeinator
Hachiman
16
9 / 4 / 3
12,615
742
17,943
14,842
4,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
icefire77
Cthulhu
15
4 / 9 / 8
11,399
671
13,778
33,530
20,951
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Duskpaw
Tiamat
18
8 / 2 / 12
13,229
778
24,446
11,057
6,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
QUATTRODNG
Artemis
13
5 / 8 / 12
11,214
660
14,112
15,716
6,488
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Rèagan
Chaac
15
8 / 3 / 11
12,240
720
18,653
23,425
18,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
13
Kills
21
21
Deaths
13
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Duskpaw
Tiamat
8
2
12
7
L
Kukulkan
NOTTZ SPARTAN
Kukulkan
0
8
12
0.75
W
Artemis
QUATTRODNG
Artemis
5
8
12
1.38
W
Chaac
Rèagan
Chaac
8
3
11
4.5
L
Hachiman
cakeinator
Hachiman
9
4
3
2.63
L
Cthulhu
icefire77
Cthulhu
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,356
Damage
57,211
64,501
Taken
50,198
30,962
Mitigated
31,560
18,970
Healing
21,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Duskpaw
Tiamat
24,446
986
269
4,427
11,057
6,863
907
5,019
5,624
75,399
0
L
Kukulkan
NOTTZ SPARTAN
Kukulkan
10,635
171
1,795
2,852
16,129
5,300
939
4,537
10,942
48,308
0
W
Artemis
QUATTRODNG
Artemis
14,112
8,781
0
3,270
15,716
6,488
511
8,886
6,596
0
24,043
W
Chaac
Rèagan
Chaac
18,653
2,777
563
12,576
23,425
18,209
1,193
9,504
13,406
0
39,101
L
Hachiman
cakeinator
Hachiman
17,943
11,562
1,203
2,685
14,842
4,711
1,222
6,224
7,955
0
42,868
L
Cthulhu
icefire77
Cthulhu
13,778
721
1,198
9,237
33,530
20,951
78
12,684
19,497
33,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
36,683
199
Minions Killed
206
2
Camps Cleared
8
893,220
Distance Traveled
878,082
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,229
778
118
7
8
342,196
0
L
Kukulkan
10,642
626
89
5
1
294,495
1
W
Artemis
11,214
660
24
1
0
237,321
0
W
Chaac
12,240
720
64
4
0
298,565
1
L
Hachiman
12,615
742
60
4
1
302,161
5
L
Cthulhu
11,399
671
50
3
0
296,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role