Player Matchup

Tiamat
Tiamat
Dinomane
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Eset
Eset
Eligoon
Eset
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
IlsurFox
Erlang Shen
Level 37
God Stats
3W - 5L
1,387 SR
Queue Stats
74W - 79L
1,451 Elo+
Solo
Ullr
Ullr
Madcowwow
Ullr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Pilli9rimm
Ymir
Level 64
God Stats
19W - 19L
1,539 SR
Queue Stats
233W - 246L
1,525 Elo+
Solo
Team Averages
Level 39
1,485 SR
1,495 Elo+

VS

Team Averages
Level 96
1,571 SR
1,455 Elo+
Artemis
Artemis
KaelInvoker33
Artemis
Level 157
God Stats
3W - 2L
1,576 SR
Queue Stats
41W - 45L
1,435 Elo+
Party 2
Ao Kuang
Ao Kuang
Svdh2002
Ao Kuang
Level 45
God Stats
3W - 4L
1,330 SR
Queue Stats
87W - 105L
1,414 Elo+
Party 3
Khepri
Khepri
TheGreatAlucard9
Khepri
Level 93
God Stats
58W - 29L
1,651 SR
Queue Stats
128W - 107L
1,509 Elo+
Party 3
Izanami
Izanami
heneedsmilka
Izanami
Level 75
God Stats
15W - 4L
1,818 SR
Queue Stats
196W - 207L
1,501 Elo+
Party 3
Agni
Agni
planinartanj
Agni
Level 108
God Stats
1W - 0L
1,481 SR
Queue Stats
43W - 55L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dinomane
Tiamat
8
2 / 6 / 0
5,900
454
5,734
10,321
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
Eligoon
Eset
10
3 / 7 / 0
6,242
480
7,924
10,127
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
IlsurFox
Erlang Shen
9
3 / 8 / 1
6,106
470
5,791
12,382
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
7
0 / 7 / 1
5,008
385
3,250
9,388
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 7 / 1
5,983
460
3,862
15,098
8,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
5 / 3 / 11
7,627
587
9,326
7,329
2,677
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Svdh2002
Ao Kuang
12
9 / 2 / 7
7,985
614
6,796
9,723
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 20
7,169
551
2,162
7,354
6,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
heneedsmilka
Izanami
13
12 / 1 / 8
8,650
665
17,625
9,496
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
7 / 3 / 8
7,627
587
9,403
8,495
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
88
9
Kills
34
35
Deaths
9
3
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dinomane
Tiamat
2
6
0
0.33
L
Eset
Eligoon
Eset
3
7
0
0.43
L
Erlang Shen
IlsurFox
Erlang Shen
3
8
1
0.44
W
Artemis
5
3
11
3.5
L
Ullr
0
7
1
0.07
L
1
7
1
0.21
W
Ao Kuang
Svdh2002
Ao Kuang
9
2
7
6.25
W
1
0
20
11
W
Izanami
heneedsmilka
Izanami
12
1
8
16
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,561
Damage
45,312
57,316
Taken
42,397
22,977
Mitigated
19,656
12,425
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dinomane
Tiamat
5,734
789
367
3,248
10,321
3,931
0
2,571
7,642
19,993
0
L
Eset
Eligoon
Eset
7,924
694
665
1,907
10,127
2,753
204
3,588
6,383
29,074
0
L
Erlang Shen
IlsurFox
Erlang Shen
5,791
1,769
0
2,543
12,382
5,401
325
3,651
8,591
0
19,112
W
Artemis
9,326
4,546
0
2,380
7,329
2,677
2,043
1,874
5,391
0
32,339
L
Ullr
3,250
1,988
0
880
9,388
1,970
0
2,105
7,189
0
17,847
L
3,862
1,059
153
2,662
15,098
8,922
0
5,022
9,909
14,525
0
W
Ao Kuang
Svdh2002
Ao Kuang
6,796
2,343
0
3,082
9,723
4,400
0
3,096
6,521
24,155
6,038
W
2,162
430
467
3,128
7,354
6,150
0
3,378
3,852
15,547
0
W
Izanami
heneedsmilka
Izanami
17,625
12,902
0
3,160
9,496
3,592
1,529
4,485
4,947
0
63,788
W
9,403
835
0
980
8,495
2,837
494
4,083
4,166
33,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,239
Gold Earned
39,058
171
Minions Killed
297
0
Camps Cleared
0
1,109,673
Distance Traveled
1,157,573
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,900
454
44
3
0
232,252
3
L
Eset
6,242
480
52
4
0
218,836
3
L
Erlang Shen
6,106
470
24
2
0
237,513
1
W
Artemis
7,627
587
56
4
0
178,933
0
L
Ullr
5,008
385
33
3
0
203,771
1
L
Ymir
5,983
460
18
1
0
217,301
6
W
Ao Kuang
7,985
614
55
4
0
244,922
3
W
Khepri
7,169
551
24
2
0
253,122
2
W
Izanami
8,650
665
103
8
0
237,404
5
W
Agni
7,627
587
59
5
0
243,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role