Player Matchup

Thor
Thor
Dzemek2
Thor
Level 47
God Stats
0W - 1L
1,719 SR
Queue Stats
6W - 2L
1,657 Elo+
Solo
Artemis
Artemis
Malwarda
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,528 Elo+
Party 3
Nu Wa
Nu Wa
Meidou
Nu Wa
Level 68
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Rareldor12
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,528 Elo+
Party 3
Ymir
Ymir
ThePurifier
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 34
1,499 SR
1,543 Elo+

VS

Team Averages
Level 71
1,602 SR
1,454 Elo+
Merlin
Merlin
Acs02
Merlin
Level 89
God Stats
6W - 5L
1,525 SR
Queue Stats
244W - 226L
1,449 Elo+
Party 1
Ymir
Ymir
ItsJarco
Ymir
Level 42
God Stats
3W - 4L
1,301 SR
Queue Stats
38W - 68L
1,416 Elo+
Solo
Artemis
Artemis
Kalypex
Artemis
Level 66
God Stats
2W - 1L
1,732 SR
Queue Stats
27W - 30L
1,456 Elo+
Solo
Atlas
Atlas
XxXAlchemistaXxX
Atlas
Level 114
God Stats
6W - 9L
1,705 SR
Queue Stats
148W - 154L
1,462 Elo+
Solo
Pele
Pele
ZeYKlops
Pele
Level 44
God Stats
1W - 0L
1,745 SR
Queue Stats
23W - 23L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dzemek2
Thor
9
4 / 2 / 0
5,992
599
5,924
7,633
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Malwarda
Artemis
4
0 / 4 / 0
3,706
371
1,845
3,646
696
Nu Wa
Meidou
Nu Wa
7
0 / 7 / 1
4,458
446
2,224
5,092
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 2 / 0
3,960
396
883
3,954
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

6
0 / 5 / 0
4,252
425
2,588
7,122
3,568
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Acs02
Merlin
10
3 / 0 / 3
6,305
631
4,246
4,051
1,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
2 / 0 / 3
5,996
600
1,239
4,421
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Kalypex
Artemis
10
7 / 1 / 2
6,160
616
7,380
5,468
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 0 / 6
5,565
557
1,832
6,700
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
6 / 3 / 2
6,678
668
6,324
7,161
2,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
4
Kills
20
20
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
Acs02
Merlin
3
0
3
4.5
L
Thor
Dzemek2
Thor
4
2
0
2
W
Ymir
2
0
3
3.5
W
Artemis
Kalypex
Artemis
7
1
2
8
L
Artemis
Malwarda
Artemis
0
4
0
0
L
Nu Wa
Meidou
Nu Wa
0
7
1
0.07
L
0
2
0
0
L
0
5
0
0
W
2
0
6
5
W
Pele
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,464
Damage
21,021
27,447
Taken
27,801
9,310
Mitigated
11,084
4,872
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Acs02
Merlin
4,246
689
0
1,598
4,051
1,312
46
634
3,355
30,802
0
L
Thor
Dzemek2
Thor
5,924
1,571
0
3,262
7,633
2,136
0
3,018
4,483
0
22,895
W
Ymir
1,239
452
0
1,077
4,421
1,701
0
461
3,858
31,999
0
W
Artemis
Kalypex
Artemis
7,380
4,179
0
2,679
5,468
1,734
817
1,484
3,962
0
30,731
L
Artemis
Malwarda
Artemis
1,845
1,176
0
428
3,646
696
0
905
2,741
0
8,516
L
Nu Wa
Meidou
Nu Wa
2,224
539
0
128
5,092
966
0
892
4,028
11,531
0
L
883
64
0
824
3,954
1,944
0
1,300
2,654
3,349
0
L
2,588
676
0
230
7,122
3,568
0
1,202
5,707
14,396
0
W
1,832
531
213
2,984
6,700
3,363
54
1,354
5,302
9,143
0
W
Pele
6,324
2,102
0
3,596
7,161
2,974
969
1,376
5,629
0
34,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,368
Gold Earned
30,704
132
Minions Killed
270
0
Camps Cleared
0
729,581
Distance Traveled
912,829
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,305
631
61
6
0
181,902
3
L
Thor
5,992
599
49
5
0
191,618
1
W
Ymir
5,996
600
63
6
0
195,136
2
W
Artemis
6,160
616
62
6
0
163,423
2
L
Artemis
3,706
371
19
2
0
97,214
0
L
Nu Wa
4,458
446
28
3
0
165,131
0
L
Ares
3,960
396
5
1
0
107,733
1
L
Ymir
4,252
425
31
3
0
167,885
2
W
Atlas
5,565
557
13
1
0
182,062
2
W
Pele
6,678
668
71
7
0
190,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role