Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Remoxing
Atlas
Level 149
God Stats
2W - 1L
1,817 SR
Queue Stats
150W - 164L
1,604 Elo+
Solo
Odin
Odin
chrisboy996
Odin
Level 127
God Stats
0W - 1L
1,578 SR
Queue Stats
62W - 69L
1,466 Elo+
Party 1
Sol
Sol
nathanwall
Sol
Level 140
God Stats
2W - 2L
1,622 SR
Queue Stats
39W - 39L
1,503 Elo+
Party 1
Team Averages
Level 144
1,603 SR
1,515 Elo+

VS

Team Averages
Level 115
1,469 SR
1,530 Elo+
Tiamat
Tiamat
DRset
Tiamat
Level 88
God Stats
2W - 0L
1,446 SR
Queue Stats
48W - 63L
1,453 Elo+
Solo
Danzaburou
Danzaburou
Karamanoglu
Danzaburou
Level 102
God Stats
1W - 0L
1,423 SR
Queue Stats
9W - 13L
1,391 Elo+
Solo
Scylla
Scylla
Nimao
Scylla
Level 67
God Stats
4W - 2L
1,617 SR
Queue Stats
7W - 4L
1,673 Elo+
Solo
Bellona
Bellona
Simon3108
Bellona
Level 156
God Stats
27W - 20L
1,679 SR
Queue Stats
331W - 317L
1,587 Elo+
Solo
Awilix
Awilix
VirulTheDragon
Awilix
Level 160
God Stats
3W - 1L
1,178 SR
Queue Stats
397W - 389L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 5 / 2
8,200
820
5,806
7,824
3,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
 
Thor
14
3 / 5 / 3
7,752
775
6,985
11,616
4,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Remoxing
Atlas
14
0 / 1 / 5
7,611
761
5,664
12,521
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 6 / 4
7,372
737
3,905
11,595
6,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 4 / 3
8,585
859
7,619
9,211
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DRset
Tiamat
15
3 / 5 / 7
8,723
872
9,477
11,020
6,467
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Karamanoglu
Danzaburou
15
4 / 1 / 12
9,207
921
9,926
6,536
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Nimao
Scylla
15
8 / 2 / 5
9,807
981
10,878
4,318
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Simon3108
Bellona
15
2 / 1 / 10
8,240
824
10,284
11,041
9,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 2 / 8
8,742
874
5,914
5,156
1,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
11
Kills
21
21
Deaths
11
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
5
2
0.8
L
Thor
 
Thor
3
5
3
0.9
W
Tiamat
DRset
Tiamat
3
5
7
1.3
W
Danzaburou
Karamanoglu
Danzaburou
4
1
12
10
W
Scylla
Nimao
Scylla
8
2
5
5.25
L
Atlas
Remoxing
Atlas
0
1
5
2.5
W
Bellona
Simon3108
Bellona
2
1
10
7
W
4
2
8
4
L
2
6
4
0.67
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
46,479
52,767
Taken
38,071
30,865
Mitigated
22,178
6,551
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,806
138
0
1,778
7,824
3,346
0
3,915
3,909
24,860
0
L
Thor
 
Thor
6,985
539
0
540
11,616
4,398
0
5,803
5,813
0
22,259
W
Tiamat
DRset
Tiamat
9,477
758
0
2,931
11,020
6,467
301
5,896
5,032
32,919
0
W
Danzaburou
Karamanoglu
Danzaburou
9,926
4,479
0
1,161
6,536
2,738
1,796
2,913
3,413
0
23,054
W
Scylla
Nimao
Scylla
10,878
1,002
0
841
4,318
1,625
1
2,600
1,682
33,736
0
L
Atlas
Remoxing
Atlas
5,664
1,857
0
1,275
12,521
13,459
0
4,965
7,556
16,816
0
W
Bellona
Simon3108
Bellona
10,284
1,651
0
2,003
11,041
9,515
0
5,306
5,698
0
29,480
W
5,914
2,106
0
30
5,156
1,833
0
2,014
3,029
0
11,833
L
3,905
386
0
400
11,595
6,074
0
1,845
9,750
0
5,527
L
7,619
2,490
0
2,558
9,211
3,588
0
4,298
4,913
31,950
2,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
44,719
205
Minions Killed
224
7
Camps Cleared
11
890,756
Distance Traveled
1,019,486
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,200
820
53
5
2
165,871
8
L
Thor
7,752
775
36
4
4
173,156
2
W
Tiamat
8,723
872
69
7
3
181,955
2
W
Danzaburou
9,207
921
39
4
1
203,993
3
W
Scylla
9,807
981
56
6
2
188,643
2
L
Atlas
7,611
761
24
2
0
207,024
2
W
Bellona
8,240
824
40
4
5
223,077
3
W
Awilix
8,742
874
20
2
0
221,818
3
L
Odin
7,372
737
10
1
1
173,604
0
L
Sol
8,585
859
82
8
0
171,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role