Player Matchup

King Arthur
King Arthur
Ange-Gorkil
King Arthur
Level 84
God Stats
1W - 3L
1,543 SR
Queue Stats
1W - 3L
1,292 Elo+
Solo
Thoth
Thoth
Janmagic_
Thoth
Level 155
God Stats
10W - 12L
1,552 SR
Queue Stats
47W - 29L
1,680 Elo+
Solo
Izanami
Izanami
lordiablosith
Izanami
Level 88
God Stats
24W - 32L
1,420 SR
Queue Stats
99W - 115L
1,458 Elo+
Solo
Team Averages
Level 109
1,505 SR
1,476 Elo+

VS

Team Averages
Level 104
1,644 SR
1,499 Elo+
Fenrir
Fenrir
JageDeineMa
Fenrir
Level 107
God Stats
3W - 1L
1,708 SR
Queue Stats
273W - 281L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Kayo_Mayo
Cthulhu
Level 115
God Stats
25W - 18L
1,629 SR
Queue Stats
270W - 294L
1,404 Elo+
Solo
Olorun
Olorun
Valod0398
Olorun
Level 89
God Stats
2W - 1L
1,594 SR
Queue Stats
389W - 383L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ange-Gorkil
King Arthur
14
6 / 4 / 4
10,187
679
11,069
20,786
17,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
Janmagic_
Thoth
12
2 / 4 / 5
9,068
605
9,929
9,542
3,353
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
13
2 / 6 / 7
9,344
623
10,642
15,571
5,767
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 5 / 3
10,869
725
11,111
17,332
12,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
Kayo_Mayo
Cthulhu
14
5 / 2 / 9
10,775
718
20,319
13,960
12,691
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
Valod0398
Olorun
14
1 / 3 / 12
9,642
643
10,842
9,632
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
10
Kills
14
14
Deaths
10
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ange-Gorkil
King Arthur
6
4
4
2
W
Fenrir
8
5
3
1.9
L
Thoth
Janmagic_
Thoth
2
4
5
1.13
W
Cthulhu
Kayo_Mayo
Cthulhu
5
2
9
4.75
W
Olorun
Valod0398
Olorun
1
3
12
2.33
L
Izanami
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,640
Damage
42,272
45,899
Taken
40,924
26,726
Mitigated
29,355
9,199
Healing
15,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ange-Gorkil
King Arthur
11,069
547
320
5,579
20,786
17,606
0
12,990
7,796
124
19,192
W
Fenrir
11,111
3,443
0
5,335
17,332
12,131
559
4,845
12,487
0
37,183
L
Thoth
Janmagic_
Thoth
9,929
120
0
643
9,542
3,353
0
6,016
3,526
33,326
0
W
Cthulhu
Kayo_Mayo
Cthulhu
20,319
1,126
141
4,498
13,960
12,691
451
3,059
10,901
41,249
0
W
Olorun
Valod0398
Olorun
10,842
5,208
1,674
3,654
9,632
4,533
1,831
3,162
6,470
39,617
3,854
L
Izanami
10,642
6,382
0
2,657
15,571
5,767
0
11,017
4,554
0
29,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,599
Gold Earned
31,286
136
Minions Killed
174
2
Camps Cleared
11
759,440
Distance Traveled
846,561
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,187
679
22
1
0
273,645
4
W
Fenrir
10,869
725
51
3
3
265,990
4
L
Thoth
9,068
605
58
4
1
247,924
3
W
Cthulhu
10,775
718
54
4
3
310,146
2
W
Olorun
9,642
643
69
5
5
270,425
5
L
Izanami
9,344
623
56
4
1
237,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role