Player Matchup

Zhong Kui
Zhong Kui
Diamond I
PhuQmi
Zhong Kui
Diamond I
Level 160
God Stats
14W - 0L
2,095 SR
Queue Stats
51W - 6L
2,540 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
2,095 SR
2,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,291 SR
1,533 MMR
Arachne
Arachne
Gold III
sun_wu_dong
Arachne
Gold III
Level 159
God Stats
0W - 1L
1,291 SR
Queue Stats
62W - 91L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PhuQmi
Zhong Kui
8
2 / 0 / 0
4,645
929
2,424
2,977
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesBakasuraAmaterasuMercuryAnubis

VS

Bans
NemesisCabrakanThorCliodhnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
sun_wu_dong
Arachne
8
0 / 2 / 0
4,311
862
2,517
4,439
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
PhuQmi
Zhong Kui
2
0
0
2
L
Arachne
sun_wu_dong
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,424
Damage
2,517
2,977
Taken
4,439
1,848
Mitigated
1,820
1,305
Healing
1,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
PhuQmi
Zhong Kui
2,424
759
0
1,305
2,977
1,848
82
0
2,977
8,224
1,514
L
Arachne
sun_wu_dong
Arachne
2,517
1,406
0
1,911
4,439
1,820
0
2,384
2,055
0
13,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,645
Gold Earned
4,311
27
Minions Killed
29
0
Camps Cleared
4
57,752
Distance Traveled
88,670
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,645
929
27
5
0
57,752
0
L
Arachne
4,311
862
29
6
4
88,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role