Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Camilamateus
Hel
Level 88
God Stats
3W - 4L
1,313 SR
Queue Stats
177W - 184L
1,380 Elo+
Solo
Aphrodite
Aphrodite
Kirito1022
Aphrodite
Level 66
God Stats
4W - 1L
1,378 SR
Queue Stats
4W - 2L
1,435 Elo+
Solo
Freya
Freya
haghenhag
Freya
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 81L
1,476 Elo+
Solo
Team Averages
Level 96
1,438 SR
1,458 Elo+

VS

Team Averages
Level 106
1,513 SR
1,466 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Carkisx
Neith
Level 114
God Stats
13W - 6L
1,595 SR
Queue Stats
108W - 88L
1,494 Elo+
Solo
Achilles
Achilles
Guuvacari
Achilles
Level 86
God Stats
18W - 15L
1,512 SR
Queue Stats
230W - 222L
1,422 Elo+
Solo
Nemesis
Nemesis
andreferrari77
Nemesis
Level 54
God Stats
28W - 50L
1,406 SR
Queue Stats
208W - 253L
1,407 Elo+
Solo
Anubis
Anubis
steel4ever482
Anubis
Level 122
God Stats
16W - 13L
1,553 SR
Queue Stats
887W - 842L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 4 / 1
5,459
496
3,512
8,791
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
 
Neith
9
0 / 0 / 0
5,290
481
2,106
4,487
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,392
490
3,005
5,535
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Kirito1022
Aphrodite
9
0 / 1 / 0
5,418
493
1,072
3,811
1,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Freya
haghenhag
Freya
10
3 / 1 / 0
6,289
572
3,875
6,170
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 0 / 1
5,088
463
2,767
4,076
3,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Carkisx
Neith
5
1 / 0 / 0
4,296
391
1,040
965
262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Guuvacari
Achilles
11
4 / 0 / 4
6,896
627
4,750
5,696
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 2 / 1
6,317
574
3,277
6,645
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 2
5,912
537
5,607
5,590
2,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
0
4
1
0.13
W
Neith
 
Neith
0
0
0
0
L
Jormungandr
 
Jormungandr
0
0
1
0.5
W
0
5
1
0.1
L
Neith
Carkisx
Neith
1
0
0
1
L
Achilles
Guuvacari
Achilles
4
0
4
6
W
Aphrodite
Kirito1022
Aphrodite
0
1
0
0
L
5
2
1
2.75
W
Freya
haghenhag
Freya
3
1
0
3
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,570
Damage
17,441
28,794
Taken
22,972
7,876
Mitigated
10,702
13,397
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,512
610
0
3,074
8,791
2,006
0
2,065
6,651
0
27,487
W
Neith
 
Neith
2,106
437
0
2,093
4,487
1,206
482
1,596
2,891
0
39,630
L
Jormungandr
 
Jormungandr
2,767
380
0
1,411
4,076
3,265
0
1,490
2,540
23,556
0
W
3,005
90
540
1,552
5,535
1,151
378
30
5,230
21,520
0
L
Neith
Carkisx
Neith
1,040
493
0
589
965
262
0
87
878
0
8,482
L
Achilles
Guuvacari
Achilles
4,750
1,535
0
2,977
5,696
3,027
0
2,307
3,099
0
33,230
W
Aphrodite
Kirito1022
Aphrodite
1,072
450
1,677
2,482
3,811
1,833
150
1,634
2,177
13,282
0
L
3,277
1,932
0
1,958
6,645
2,027
0
848
5,765
0
30,864
W
Freya
haghenhag
Freya
3,875
1,381
0
1,979
6,170
1,680
0
3,476
2,594
20,924
3,079
L
5,607
244
0
3,246
5,590
2,121
0
2,392
3,198
33,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,848
Gold Earned
28,509
261
Minions Killed
262
0
Camps Cleared
0
1,011,394
Distance Traveled
886,826
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,459
496
55
5
0
209,416
4
W
Neith
5,290
481
83
8
0
189,921
3
L
Jormungandr
5,088
463
38
3
0
202,753
1
W
Hel
5,392
490
51
5
0
176,859
1
L
Neith
4,296
391
17
2
0
71,497
1
L
Achilles
6,896
627
71
6
0
209,779
6
W
Aphrodite
5,418
493
33
3
0
225,615
4
L
Nemesis
6,317
574
67
6
0
212,653
3
W
Freya
6,289
572
39
4
0
209,583
0
L
Anubis
5,912
537
69
6
0
190,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role