Player Matchup

Gilgamesh
Gilgamesh
As Bulgur
Gilgamesh
Level 29
God Stats
2W - 4L
1,440 SR
Queue Stats
38W - 74L
1,300 Elo+
Party 2
Vulcan
Vulcan
AsHir0ch1
Vulcan
Level 84
God Stats
6W - 6L
1,471 SR
Queue Stats
68W - 99L
1,342 Elo+
Party 2
Medusa
Medusa
Yugo17034
Medusa
Level 102
God Stats
17W - 20L
1,471 SR
Queue Stats
101W - 136L
1,325 Elo+
Solo
Team Averages
Level 72
1,461 SR
1,322 Elo+

VS

Team Averages
Level 100
1,589 SR
1,281 Elo+
Nemesis
Nemesis
Aik1ro
Nemesis
Level 69
God Stats
4W - 6L
1,522 SR
Queue Stats
19W - 95L
1,067 Elo+
Party 1
Geb
Geb
Blu3P4int3r_
Geb
Level 141
God Stats
3W - 2L
1,573 SR
Queue Stats
150W - 194L
1,276 Elo+
Solo
Sol
Sol
DarkRose__4
Sol
Level 89
God Stats
2W - 1L
1,671 SR
Queue Stats
3W - 17L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
As Bulgur
Gilgamesh
12
2 / 5 / 5
9,013
601
7,469
13,746
14,033
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
AsHir0ch1
Vulcan
14
4 / 6 / 5
9,886
659
16,662
11,228
3,938
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Yugo17034
Medusa
13
4 / 7 / 4
10,032
669
10,357
13,183
5,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aik1ro
Nemesis
14
10 / 2 / 6
11,005
734
11,619
13,988
5,921
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 1 / 13
10,960
731
8,712
16,553
15,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 7 / 11
10,499
700
10,803
13,815
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
18
18
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aik1ro
Nemesis
10
2
6
6.5
L
Gilgamesh
As Bulgur
Gilgamesh
2
5
5
0.9
L
Vulcan
AsHir0ch1
Vulcan
4
6
5
1.08
W
3
1
13
9.5
W
5
7
11
1.5
L
Medusa
Yugo17034
Medusa
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,488
Damage
31,134
38,157
Taken
44,356
23,108
Mitigated
27,276
3,451
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aik1ro
Nemesis
11,619
5,002
0
2,610
13,988
5,921
963
5,992
7,996
0
28,102
L
Gilgamesh
As Bulgur
Gilgamesh
7,469
1,097
0
341
13,746
14,033
0
6,544
7,202
0
15,607
L
Vulcan
AsHir0ch1
Vulcan
16,662
4,065
45
998
11,228
3,938
102
6,789
4,439
46,688
0
W
8,712
575
1,010
4,415
16,553
15,953
69
5,724
10,829
27,083
0
W
10,803
2,346
949
4,231
13,815
5,402
2,059
5,457
8,358
47,160
0
L
Medusa
Yugo17034
Medusa
10,357
3,811
768
1,299
13,183
5,137
388
6,793
6,390
0
32,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
32,464
139
Minions Killed
142
7
Camps Cleared
3
777,756
Distance Traveled
806,222
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,005
734
29
2
0
267,191
4
L
Gilgamesh
9,013
601
9
1
2
269,685
0
L
Vulcan
9,886
659
73
5
3
269,697
2
W
Geb
10,960
731
35
2
0
301,817
6
W
Sol
10,499
700
78
5
3
237,214
3
L
Medusa
10,032
669
57
4
2
238,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role