Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LeNebbzy
Sol
Level 49
God Stats
6W - 2L
1,285 SR
Queue Stats
122W - 166L
1,299 Elo+
Party 2
Ganesha
Ganesha
Lucai
Ganesha
Level 82
God Stats
1W - 0L
1,201 SR
Queue Stats
32W - 24L
1,437 Elo+
Solo
Thor
Thor
RabidSguirrel
Thor
Level 141
God Stats
4W - 10L
1,287 SR
Queue Stats
23W - 24L
1,431 Elo+
Solo
Nox
Nox
TheTubbzy
Nox
Level 49
God Stats
7W - 5L
1,241 SR
Queue Stats
117W - 163L
1,265 Elo+
Party 2
Team Averages
Level 85
1,303 SR
1,387 Elo+

VS

Team Averages
Level 39
1,425 SR
1,254 Elo+
Amaterasu
Amaterasu
Brahnmar
Amaterasu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,282 Elo+
Solo
Cthulhu
Cthulhu
GAHSDVGFSDH
Cthulhu
Level 44
God Stats
0W - 4L
1,150 SR
Queue Stats
45W - 77L
1,284 Elo+
Party 3
Nemesis
Nemesis
Soopaly187
Nemesis
Level 25
God Stats
2W - 3L
1,389 SR
Queue Stats
2W - 5L
1,197 Elo+
Party 1
Bacchus
Bacchus
Zloopa
Bacchus
Level 47
God Stats
2W - 1L
1,739 SR
Queue Stats
3W - 7L
1,224 Elo+
Party 1
Agni
Agni
claw13
Agni
Level 44
God Stats
2W - 6L
1,348 SR
Queue Stats
84W - 139L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
10 / 0 / 2
8,678
723
10,373
10,204
7,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 0 / 0
6,943
579
6,512
6,803
2,242
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
Lucai
Ganesha
10
0 / 1 / 7
6,531
544
2,067
7,126
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
7 / 0 / 3
7,188
599
4,277
6,079
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 0 / 3
7,516
626
4,070
4,611
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Brahnmar
Amaterasu
7
0 / 7 / 0
4,887
407
2,623
9,855
5,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
GAHSDVGFSDH
Cthulhu
8
1 / 4 / 0
5,110
426
3,972
7,455
4,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Soopaly187
Nemesis
8
0 / 5 / 0
5,192
433
3,405
9,430
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
Zloopa
Bacchus
7
0 / 4 / 0
4,636
386
1,929
6,779
4,905
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
claw13
Agni
9
0 / 6 / 0
5,474
456
3,192
7,268
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
26
Kills
1
1
Deaths
26
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
0
2
11
L
Amaterasu
Brahnmar
Amaterasu
0
7
0
0
L
Cthulhu
GAHSDVGFSDH
Cthulhu
1
4
0
0.25
W
7
0
0
7
W
Ganesha
Lucai
Ganesha
0
1
7
3.5
W
7
0
3
8.5
L
Nemesis
Soopaly187
Nemesis
0
5
0
0
W
2
0
3
3.5
L
Bacchus
Zloopa
Bacchus
0
4
0
0
L
Agni
claw13
Agni
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,299
Damage
15,121
34,823
Taken
40,787
17,883
Mitigated
20,542
14,246
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,373
3,643
0
4,398
10,204
7,464
1,064
0
9,850
6,200
47,938
L
Amaterasu
Brahnmar
Amaterasu
2,623
912
0
1,985
9,855
5,357
0
719
8,683
0
15,607
L
Cthulhu
GAHSDVGFSDH
Cthulhu
3,972
808
0
441
7,455
4,653
264
5,196
2,259
19,371
0
W
6,512
2,522
0
3,592
6,803
2,242
1,612
2,587
4,216
35,152
0
W
Ganesha
Lucai
Ganesha
2,067
222
0
2,075
7,126
4,495
322
2,781
4,305
21,662
0
W
4,277
1,126
0
2,528
6,079
1,986
252
1,298
4,631
0
28,203
L
Nemesis
Soopaly187
Nemesis
3,405
1,285
0
2,144
9,430
3,795
0
862
8,363
0
24,573
W
4,070
184
0
1,653
4,611
1,696
615
1,943
2,374
48,583
0
L
Bacchus
Zloopa
Bacchus
1,929
208
0
0
6,779
4,905
0
3,325
3,454
12,160
0
L
Agni
claw13
Agni
3,192
158
0
560
7,268
1,832
833
3,484
3,784
24,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,856
Gold Earned
25,299
347
Minions Killed
181
0
Camps Cleared
0
1,179,695
Distance Traveled
1,045,762
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,678
723
117
10
0
255,573
2
L
Amaterasu
4,887
407
27
2
0
197,827
0
L
Cthulhu
5,110
426
27
2
0
199,476
0
W
Sol
6,943
579
74
6
0
212,062
0
W
Ganesha
6,531
544
9
1
0
236,016
5
W
Thor
7,188
599
53
4
0
253,118
6
L
Nemesis
5,192
433
52
4
0
209,232
0
W
Nox
7,516
626
94
8
0
222,926
2
L
Bacchus
4,636
386
20
2
0
220,489
1
L
Agni
5,474
456
55
5
0
218,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role