Player Matchup

Cabrakan
Cabrakan
BuddyGeek
Cabrakan
Level 93
God Stats
4W - 3L
1,544 SR
Queue Stats
128W - 147L
1,415 Elo+
Party 1
Discordia
Discordia
Ephavyy
Discordia
Level 117
God Stats
25W - 35L
1,413 SR
Queue Stats
679W - 825L
1,419 Elo+
Party 1
Cliodhna
Cliodhna
LOBOALFA_LCSS
Cliodhna
Level 65
God Stats
33W - 28L
1,482 SR
Queue Stats
274W - 317L
1,336 Elo+
Solo
King Arthur
King Arthur
RaganarthBW
King Arthur
Level 69
God Stats
6W - 7L
1,363 SR
Queue Stats
19W - 31L
1,247 Elo+
Solo
Medusa
Medusa
Yonny9
Medusa
Level 66
God Stats
2W - 4L
1,369 SR
Queue Stats
7W - 14L
1,281 Elo+
Solo
Team Averages
Level 82
1,434 SR
1,339 Elo+

VS

Team Averages
Level 82
1,441 SR
1,344 Elo+
Fenrir
Fenrir
BIood_Reina
Fenrir
Level 48
God Stats
6W - 10L
1,309 SR
Queue Stats
109W - 159L
1,197 Elo+
Solo
Chronos
Chronos
CloseGryphon27
Chronos
Level 119
God Stats
0W - 2L
1,180 SR
Queue Stats
140W - 160L
1,386 Elo+
Solo
Nemesis
Nemesis
Tonybonester
Nemesis
Level 66
God Stats
5W - 4L
1,707 SR
Queue Stats
17W - 19L
1,446 Elo+
Solo
Sol
Sol
xI Achilles Ix1
Sol
Level 115
God Stats
6W - 4L
1,625 SR
Queue Stats
152W - 162L
1,448 Elo+
Solo
Neith
Neith
xXBooDeHunterXx
Neith
Level 64
God Stats
20W - 31L
1,383 SR
Queue Stats
25W - 43L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BuddyGeek
Cabrakan
14
2 / 2 / 18
8,879
522
6,829
16,426
18,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Ephavyy
Discordia
18
11 / 2 / 5
11,212
660
15,730
9,237
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
LOBOALFA_LCSS
Cliodhna
16
9 / 2 / 6
9,696
570
10,116
9,464
4,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
RaganarthBW
King Arthur
16
4 / 2 / 11
9,313
548
12,144
14,746
11,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Yonny9
Medusa
15
9 / 1 / 5
9,525
560
14,609
8,738
3,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 7 / 3
7,598
447
5,276
19,911
15,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 2
8,142
479
8,474
16,218
5,747
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tonybonester
Nemesis
15
5 / 6 / 1
9,627
566
8,845
14,020
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 10 / 1
7,109
418
8,312
14,454
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 3
7,761
457
7,350
9,464
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
19
35
Kills
9
9
Deaths
36
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
7
3
0.5
W
Cabrakan
BuddyGeek
Cabrakan
2
2
18
5.5
L
1
7
2
0.29
W
Discordia
Ephavyy
Discordia
11
2
5
6.75
W
Cliodhna
LOBOALFA_LCSS
Cliodhna
9
2
6
6
W
King Arthur
RaganarthBW
King Arthur
4
2
11
4.75
L
Nemesis
Tonybonester
Nemesis
5
6
1
0.92
W
Medusa
Yonny9
Medusa
9
1
5
11.5
L
0
10
1
0.05
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,428
Damage
38,257
58,611
Taken
74,067
41,845
Mitigated
35,860
20,034
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,276
545
282
5,092
19,911
15,664
0
4,919
14,730
1,702
13,709
W
Cabrakan
BuddyGeek
Cabrakan
6,829
1,350
664
4,621
16,426
18,415
150
4,602
11,824
14,824
0
L
8,474
1,979
176
4,873
16,218
5,747
1,040
2,348
13,363
51,814
0
W
Discordia
Ephavyy
Discordia
15,730
1,281
0
1,032
9,237
4,093
245
1,816
7,421
86,672
0
W
Cliodhna
LOBOALFA_LCSS
Cliodhna
10,116
783
0
3,306
9,464
4,058
544
1,363
8,101
0
60,760
W
King Arthur
RaganarthBW
King Arthur
12,144
568
0
7,568
14,746
11,677
608
7,103
7,643
0
57,485
L
Nemesis
Tonybonester
Nemesis
8,845
3,545
0
2,576
14,020
6,536
0
4,297
9,474
0
59,584
W
Medusa
Yonny9
Medusa
14,609
7,654
289
2,554
8,738
3,602
2,586
1,724
7,014
0
58,642
L
8,312
2,763
0
2,167
14,454
5,012
1,170
7,068
7,010
38,860
4,795
L
7,350
2,436
418
1,826
9,464
2,901
0
3,253
6,135
0
29,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,625
Gold Earned
40,237
480
Minions Killed
347
0
Camps Cleared
0
1,625,284
Distance Traveled
1,443,492
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,598
447
24
1
0
315,620
0
W
Cabrakan
8,879
522
21
1
0
315,116
4
L
Chronos
8,142
479
100
6
0
279,861
4
W
Discordia
11,212
660
149
9
0
315,715
6
W
Cliodhna
9,696
570
107
6
0
388,832
0
W
King Arthur
9,313
548
107
6
0
275,234
1
L
Nemesis
9,627
566
109
6
0
334,065
0
W
Medusa
9,525
560
96
6
0
330,387
0
L
Sol
7,109
418
68
4
0
263,373
0
L
Neith
7,761
457
46
3
0
250,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role