Player Matchup

Nu Wa
Nu Wa
HotFrozenHobo
Nu Wa
Level 140
God Stats
2W - 2L
1,874 SR
Queue Stats
168W - 150L
1,603 Elo+
Party 1
Amaterasu
Amaterasu
Mugi_Ph
Amaterasu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
Start Smokingg
Terra
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,535 Elo+
Party 1
Team Averages
Level 106
1,625 SR
1,546 Elo+

VS

Team Averages
Level 121
1,522 SR
1,469 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
iivreconzx
Osiris
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 165L
1,376 Elo+
Solo
Nemesis
Nemesis
v IFlaccus
Nemesis
Level 128
God Stats
2W - 2L
1,565 SR
Queue Stats
520W - 510L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,734
673
6,131
8,788
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Mugi_Ph
Amaterasu
10
1 / 4 / 4
6,464
646
3,951
13,223
8,862
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 5 / 2
6,719
672
4,070
12,542
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
5 / 0 / 7
8,137
814
15,731
3,081
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
iivreconzx
Osiris
11
2 / 3 / 7
7,129
713
6,511
8,180
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
v IFlaccus
Nemesis
12
5 / 2 / 7
7,903
790
8,230
9,793
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
12
12
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
7
8.5
L
2
3
2
1
L
Amaterasu
Mugi_Ph
Amaterasu
1
4
4
0.75
L
2
5
2
0.6
W
Osiris
iivreconzx
Osiris
2
3
7
1.83
W
Nemesis
v IFlaccus
Nemesis
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,152
Damage
30,472
34,553
Taken
21,054
17,435
Mitigated
13,101
4,785
Healing
4,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,731
816
0
742
3,081
931
330
1,737
1,254
45,915
0
L
6,131
971
0
327
8,788
2,793
0
4,048
4,350
25,562
0
L
Amaterasu
Mugi_Ph
Amaterasu
3,951
1,621
0
859
13,223
8,862
0
4,962
7,503
0
10,069
L
4,070
1,215
1,228
2,371
12,542
5,780
0
5,876
5,870
12,804
3,249
W
Osiris
iivreconzx
Osiris
6,511
2,107
84
661
8,180
6,130
411
3,431
4,466
0
15,046
W
Nemesis
v IFlaccus
Nemesis
8,230
3,138
0
3,123
9,793
6,040
634
3,946
5,492
0
19,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,917
Gold Earned
23,169
90
Minions Killed
125
4
Camps Cleared
5
530,940
Distance Traveled
599,608
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,137
814
79
8
0
212,750
4
L
Nu Wa
6,734
673
39
4
0
168,545
1
L
Amaterasu
6,464
646
18
2
0
192,242
0
L
Terra
6,719
672
33
3
4
170,153
4
W
Osiris
7,129
713
18
2
0
190,049
1
W
Nemesis
7,903
790
28
3
5
196,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role