Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Lugergin
Ra
Level 109
God Stats
2W - 1L
1,538 SR
Queue Stats
248W - 247L
1,589 Elo+
Party 1
Horus
Horus
Permasoft
Horus
Level 100
God Stats
5W - 6L
1,587 SR
Queue Stats
377W - 347L
1,622 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,570 Elo+

VS

Team Averages
Level 80
1,663 SR
1,491 Elo+
Ao Kuang
Ao Kuang
Arieola
Ao Kuang
Level 68
God Stats
3W - 2L
1,545 SR
Queue Stats
10W - 19L
1,366 Elo+
Party 2
Hercules
Hercules
MarioREKT
Hercules
Level 103
God Stats
12W - 14L
1,585 SR
Queue Stats
97W - 97L
1,569 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kyleausaur
Ah Muzen Cab
Level 69
God Stats
1W - 0L
1,861 SR
Queue Stats
69W - 67L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
5 / 8 / 4
11,103
793
13,652
15,636
6,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 6 / 7
9,860
704
12,442
13,693
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Permasoft
Horus
14
3 / 4 / 8
10,562
754
6,212
19,582
23,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arieola
Ao Kuang
14
7 / 3 / 8
10,406
743
10,843
10,818
4,423
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
MarioREKT
Hercules
14
4 / 5 / 13
10,098
721
16,626
24,026
24,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
kyleausaur
Ah Muzen Cab
15
7 / 3 / 10
10,704
765
17,506
11,595
4,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
11
Kills
18
18
Deaths
11
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
8
4
0.88
W
Ao Kuang
Arieola
Ao Kuang
7
3
8
3.67
L
3
6
7
1.08
W
Hercules
MarioREKT
Hercules
4
5
13
2.1
L
Horus
Permasoft
Horus
3
4
8
1.75
W
Ah Muzen Cab
kyleausaur
Ah Muzen Cab
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,306
Damage
44,975
48,911
Taken
46,439
35,735
Mitigated
34,170
16,708
Healing
13,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
13,652
7,671
0
1,975
15,636
6,750
1,459
2,500
12,460
0
31,574
W
Ao Kuang
Arieola
Ao Kuang
10,843
3,820
0
1,545
10,818
4,423
420
2,697
8,121
23,156
0
L
12,442
1,406
1,890
2,568
13,693
5,561
0
4,364
9,024
40,052
0
W
Hercules
MarioREKT
Hercules
16,626
4,338
617
10,149
24,026
24,964
82
6,818
17,208
0
28,661
L
Horus
Permasoft
Horus
6,212
2,995
3,934
6,341
19,582
23,424
227
4,168
15,050
0
14,955
W
Ah Muzen Cab
kyleausaur
Ah Muzen Cab
17,506
4,338
0
1,470
11,595
4,783
941
3,392
8,203
0
59,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,525
Gold Earned
31,208
163
Minions Killed
163
5
Camps Cleared
6
732,346
Distance Traveled
803,770
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,103
793
58
4
3
227,608
3
W
Ao Kuang
10,406
743
26
2
3
270,181
0
L
Ra
9,860
704
92
7
2
243,089
1
W
Hercules
10,098
721
35
3
1
280,405
3
L
Horus
10,562
754
13
1
0
261,649
1
W
Ah Muzen Cab
10,704
765
102
7
2
253,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role