Player Matchup

Mercury
Mercury
AmazonBoxBoi
Mercury
Level 62
God Stats
7W - 15L
1,345 SR
Queue Stats
184W - 263L
1,363 Elo+
Party 2
Cernunnos
Cernunnos
ChefBoyarDummy
Cernunnos
Level 76
God Stats
12W - 16L
1,431 SR
Queue Stats
238W - 283L
1,408 Elo+
Party 2
Bellona
Bellona
Damasu
Bellona
Level 64
God Stats
11W - 8L
1,573 SR
Queue Stats
90W - 90L
1,482 Elo+
Party 3
Freya
Freya
GGRAKSHASHA
Freya
Level 42
God Stats
2W - 2L
1,646 SR
Queue Stats
67W - 85L
1,434 Elo+
Party 3
Sylvanus
Sylvanus
footlice
Sylvanus
Level 87
God Stats
2W - 6L
1,349 SR
Queue Stats
288W - 378L
1,441 Elo+
Party 2
Team Averages
Level 66
1,469 SR
1,426 Elo+

VS

Team Averages
Level 57
1,500 SR
1,480 Elo+
Medusa
Medusa
RastaRobbin
Medusa
Level 46
God Stats
15W - 20L
1,446 SR
Queue Stats
19W - 29L
1,371 Elo+
Solo
Nemesis
Nemesis
WetmanK
Nemesis
Level 77
God Stats
1W - 1L
1,302 SR
Queue Stats
103W - 96L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
oMythics
Jormungandr
Level 29
God Stats
3W - 1L
1,482 SR
Queue Stats
58W - 52L
1,552 Elo+
Party 1
Sol
Sol
pinkgòddess
Sol
Level 84
God Stats
92W - 85L
1,514 SR
Queue Stats
174W - 183L
1,446 Elo+
Solo
Agni
Agni
sheedK
Agni
Level 49
God Stats
2W - 0L
1,755 SR
Queue Stats
102W - 90L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AmazonBoxBoi
Mercury
11
2 / 12 / 6
8,085
426
7,586
19,383
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
ChefBoyarDummy
Cernunnos
17
8 / 6 / 2
11,070
583
15,079
18,235
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
Damasu
Bellona
14
1 / 6 / 3
8,994
473
7,450
19,941
16,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 4 / 1
9,362
493
16,360
18,319
6,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
footlice
Sylvanus
12
0 / 6 / 11
8,754
461
7,388
20,701
11,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 7 / 10
9,935
523
12,779
16,925
4,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
WetmanK
Nemesis
18
11 / 2 / 7
11,754
619
16,549
16,506
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
oMythics
Jormungandr
15
5 / 1 / 16
10,459
550
11,679
21,982
24,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
8 / 2 / 6
12,361
651
21,921
14,354
6,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Agni
sheedK
Agni
17
7 / 5 / 9
11,397
600
15,259
13,897
5,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
82
17
Kills
34
34
Deaths
17
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Mercury
AmazonBoxBoi
Mercury
2
12
6
0.42
L
Cernunnos
ChefBoyarDummy
Cernunnos
8
6
2
1.5
L
Bellona
Damasu
Bellona
1
6
3
0.42
L
6
4
1
1.63
W
Medusa
3
7
10
1.14
W
Nemesis
WetmanK
Nemesis
11
2
7
7.25
L
Sylvanus
footlice
Sylvanus
0
6
11
0.92
W
Jormungandr
oMythics
Jormungandr
5
1
16
13
W
8
2
6
5.5
W
Agni
sheedK
Agni
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,863
Damage
78,187
96,579
Taken
83,664
46,252
Mitigated
50,308
25,989
Healing
28,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AmazonBoxBoi
Mercury
7,586
3,923
0
2,320
19,383
5,929
0
8,810
10,573
0
31,164
L
Cernunnos
ChefBoyarDummy
Cernunnos
15,079
7,830
0
3,237
18,235
5,892
0
6,360
11,875
0
60,285
L
Bellona
Damasu
Bellona
7,450
3,695
0
4,716
19,941
16,487
1,012
10,867
9,074
0
56,883
L
16,360
5,007
0
6,551
18,319
6,440
0
8,533
9,786
56,109
0
W
Medusa
12,779
6,664
0
4,761
16,925
4,535
618
2,255
14,670
0
69,859
W
Nemesis
WetmanK
Nemesis
16,549
6,191
0
5,673
16,506
9,163
0
3,923
12,583
0
80,492
L
Sylvanus
footlice
Sylvanus
7,388
1,966
2,435
6,730
20,701
11,504
0
12,609
8,092
23,361
0
W
Jormungandr
oMythics
Jormungandr
11,679
4,124
1,653
3,820
21,982
24,511
138
8,604
13,378
44,767
0
W
21,921
7,026
0
7,895
14,354
6,186
8,325
3,968
10,386
92,149
8,776
W
Agni
sheedK
Agni
15,259
648
573
3,776
13,897
5,913
341
4,998
8,899
76,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,265
Gold Earned
55,906
385
Minions Killed
558
0
Camps Cleared
0
1,731,708
Distance Traveled
1,891,806
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,085
426
54
3
0
401,029
0
L
Cernunnos
11,070
583
108
6
0
334,621
0
L
Bellona
8,994
473
106
6
0
317,337
1
L
Freya
9,362
493
90
5
0
355,530
4
W
Medusa
9,935
523
78
4
0
358,631
2
W
Nemesis
11,754
619
116
6
0
454,333
7
L
Sylvanus
8,754
461
27
1
0
323,191
1
W
Jormungandr
10,459
550
68
4
0
376,664
3
W
Sol
12,361
651
179
9
0
333,483
3
W
Agni
11,397
600
117
6
0
368,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role