Player Matchup

Izanami
Izanami
CoLdeisha
Izanami
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,710 Elo+
Party 2
Zeus
Zeus
Im_Nathan_S
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,681 Elo+
Party 2
Athena
Athena
Pretzel-Company
Athena
Level 12
God Stats
3W - 0L
1,820 SR
Queue Stats
13W - 5L
1,681 Elo+
Party 2
Team Averages
Level 53
1,607 SR
1,691 Elo+

VS

Team Averages
Level 58
1,316 SR
1,297 Elo+
Zeus
Zeus
SheMoansTonii
Zeus
Level 69
God Stats
8W - 11L
1,236 SR
Queue Stats
186W - 244L
1,321 Elo+
Party 1
Ah Puch
Ah Puch
Sirlancelot321
Ah Puch
Level 86
God Stats
14W - 20L
1,415 SR
Queue Stats
302W - 366L
1,312 Elo+
Party 1
Da Ji
Da Ji
cripylemonade
Da Ji
Level 18
God Stats
0W - 2L
1,297 SR
Queue Stats
9W - 17L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CoLdeisha
Izanami
16
14 / 1 / 11
11,857
847
17,529
10,257
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 9
10,799
771
13,656
9,662
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 19
11,423
816
4,327
17,495
21,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
9,260
661
11,871
11,956
4,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 7 / 2
9,964
712
11,129
11,384
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 15 / 4
8,090
578
3,581
16,724
5,203
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
27
Kills
5
5
Deaths
27
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
CoLdeisha
Izanami
14
1
11
19.5
W
8
1
9
12.5
W
5
3
19
4.83
L
2
5
2
0.6
L
3
7
2
0.57
L
0
15
4
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,512
Damage
26,581
37,414
Taken
40,064
31,838
Mitigated
12,916
8,481
Healing
1,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CoLdeisha
Izanami
17,529
13,259
0
1,083
10,257
5,874
1,537
6,987
3,270
0
58,880
W
13,656
493
51
2,382
9,662
4,506
924
6,795
2,867
61,733
0
W
4,327
1,028
0
4,965
17,495
21,458
413
9,470
8,025
10,695
0
L
11,871
235
0
646
11,956
4,031
0
6,562
5,394
32,955
0
L
11,129
343
0
364
11,384
3,682
0
4,843
6,541
30,470
0
L
3,581
945
0
300
16,724
5,203
0
6,868
9,856
0
13,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
27,314
215
Minions Killed
130
10
Camps Cleared
3
775,562
Distance Traveled
666,374
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,857
847
99
7
6
244,800
2
W
Zeus
10,799
771
104
7
4
266,441
0
W
Athena
11,423
816
12
1
0
264,321
0
L
Zeus
9,260
661
51
4
3
237,563
4
L
Ah Puch
9,964
712
56
4
0
221,280
4
L
Da Ji
8,090
578
23
2
0
207,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role