Player Matchup

Gilgamesh
Gilgamesh
CHaz1
Gilgamesh
Level 78
God Stats
1W - 2L
1,494 SR
Queue Stats
4W - 19L
1,142 Elo+
Party 1
Neith
Neith
Pseudonymous187
Neith
Level 11
God Stats
2W - 6L
1,403 SR
Queue Stats
3W - 17L
1,142 Elo+
Party 1
Merlin
Merlin
WitchingHour07
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,375 Elo+
Party 1
Team Averages
Level 31
1,466 SR
1,220 Elo+

VS

Team Averages
Level 93
1,435 SR
1,459 Elo+
Nox
Nox
Konnorr89
Nox
Level 126
God Stats
4W - 1L
1,535 SR
Queue Stats
220W - 197L
1,544 Elo+
Solo
Hercules
Hercules
Monster XIX
Hercules
Level 67
God Stats
9W - 18L
1,352 SR
Queue Stats
150W - 205L
1,422 Elo+
Party 2
Chaac
Chaac
XxjobaxX
Chaac
Level 87
God Stats
15W - 23L
1,420 SR
Queue Stats
201W - 279L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHaz1
Gilgamesh
10
0 / 7 / 2
6,508
542
5,843
10,401
6,051
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 6 / 1
6,756
563
6,339
9,749
2,776
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 13 / 1
6,599
550
2,854
12,142
3,622
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 18
9,392
783
8,269
5,942
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Monster XIX
Hercules
14
13 / 0 / 12
10,180
848
11,322
12,500
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Chaac
XxjobaxX
Chaac
13
6 / 2 / 17
9,307
776
9,117
15,944
8,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
2
Kills
26
26
Deaths
2
4
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CHaz1
Gilgamesh
0
7
2
0.14
W
7
0
18
16
W
Hercules
Monster XIX
Hercules
13
0
12
19
L
1
6
1
0.25
L
1
13
1
0.12
W
Chaac
XxjobaxX
Chaac
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
28,708
32,292
Taken
34,386
12,449
Mitigated
20,225
1,002
Healing
14,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CHaz1
Gilgamesh
5,843
1,570
69
413
10,401
6,051
0
2,850
7,224
0
19,673
W
8,269
399
0
1,287
5,942
2,299
872
671
5,271
28,355
0
W
Hercules
Monster XIX
Hercules
11,322
3,593
986
6,253
12,500
9,393
794
1,410
11,090
334
18,753
L
6,339
3,574
0
329
9,749
2,776
0
2,757
6,845
0
15,456
L
2,854
955
54
137
12,142
3,622
0
2,747
8,952
9,574
0
W
Chaac
XxjobaxX
Chaac
9,117
1,644
594
5,413
15,944
8,533
741
1,727
14,217
0
37,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
28,879
71
Minions Killed
114
2
Camps Cleared
7
527,371
Distance Traveled
658,259
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,508
542
24
2
1
199,067
2
W
Nox
9,392
783
36
3
1
223,107
0
W
Hercules
10,180
848
21
2
2
219,090
0
L
Neith
6,756
563
28
2
0
197,871
2
L
Merlin
6,599
550
19
2
1
130,433
0
W
Chaac
9,307
776
57
5
4
216,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role