Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DogATron
Cthulhu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,435 Elo+
Solo
Sobek
Sobek
War_Gage
Sobek
Level 86
God Stats
1W - 1L
1,775 SR
Queue Stats
84W - 119L
1,389 Elo+
Solo
Geb
Geb
YoungGuN565
Geb
Level 106
God Stats
5W - 2L
1,744 SR
Queue Stats
405W - 454L
1,407 Elo+
Solo
Danzaburou
Danzaburou
johnyki007
Danzaburou
Level 116
God Stats
11W - 14L
1,454 SR
Queue Stats
380W - 459L
1,359 Elo+
Solo
Team Averages
Level 115
1,594 SR
1,418 Elo+

VS

Team Averages
Level 96
1,492 SR
1,400 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CaliKilo01
Hachiman
Level 82
God Stats
1W - 1L
1,257 SR
Queue Stats
61W - 55L
1,398 Elo+
Solo
Ganesha
Ganesha
TwoMinTea
Ganesha
Level 129
God Stats
6W - 6L
1,475 SR
Queue Stats
473W - 531L
1,391 Elo+
Solo
Apollo
Apollo
XxHadesxX1840
Apollo
Level 117
God Stats
7W - 2L
1,729 SR
Queue Stats
228W - 300L
1,289 Elo+
Solo
Zeus
Zeus
lilpap6785
Zeus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 6 / 4
8,815
588
3,690
10,529
5,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
DogATron
Cthulhu
17
2 / 6 / 8
9,876
658
8,861
27,994
30,710
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
War_Gage
Sobek
17
3 / 5 / 8
10,538
703
6,558
25,702
35,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
2 / 7 / 11
10,126
675
11,118
22,957
31,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
johnyki007
Danzaburou
20
8 / 2 / 6
12,235
816
23,535
16,946
9,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
12 / 0 / 12
13,542
903
24,548
10,429
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
CaliKilo01
Hachiman
19
8 / 3 / 14
11,884
792
20,799
13,878
6,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
TwoMinTea
Ganesha
18
0 / 4 / 20
11,149
743
9,362
20,380
23,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 5 / 17
10,041
669
17,058
10,823
5,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 4 / 15
10,832
722
19,867
9,151
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
104
16
Kills
26
26
Deaths
16
37
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
6
4
0.5
W
Ah Puch
 
Ah Puch
12
0
12
18
W
Hachiman
CaliKilo01
Hachiman
8
3
14
5
L
Cthulhu
DogATron
Cthulhu
2
6
8
1
W
Ganesha
TwoMinTea
Ganesha
0
4
20
2.5
L
Sobek
War_Gage
Sobek
3
5
8
1.4
W
1
5
17
1.9
L
2
7
11
1.07
L
Danzaburou
johnyki007
Danzaburou
8
2
6
5.5
W
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,762
Damage
91,634
104,128
Taken
64,661
112,091
Mitigated
45,242
31,225
Healing
28,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,690
114
0
430
10,529
5,012
0
5,375
5,154
0
10,069
W
Ah Puch
 
Ah Puch
24,548
702
2,328
5,770
10,429
5,234
834
4,141
6,288
50,490
0
W
Hachiman
CaliKilo01
Hachiman
20,799
15,054
1,754
5,841
13,878
6,428
1,367
5,988
7,890
0
34,974
L
Cthulhu
DogATron
Cthulhu
8,861
214
2,397
5,273
27,994
30,710
171
13,708
14,286
19,714
0
W
Ganesha
TwoMinTea
Ganesha
9,362
689
2,259
5,472
20,380
23,906
607
6,769
13,611
20,423
0
L
Sobek
War_Gage
Sobek
6,558
388
2,725
7,872
25,702
35,250
231
13,383
12,319
13,670
0
W
17,058
9,635
1,643
1,012
10,823
5,505
1,931
5,880
4,943
0
30,247
L
11,118
1,364
1,751
1,913
22,957
31,133
0
11,983
10,974
17,891
0
L
Danzaburou
johnyki007
Danzaburou
23,535
8,097
2,565
6,299
16,946
9,986
1,244
9,328
7,618
0
57,185
W
19,867
1,634
1,029
1,391
9,151
4,169
281
3,759
5,392
36,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,590
Gold Earned
57,448
158
Minions Killed
176
0
Camps Cleared
0
1,231,790
Distance Traveled
1,403,737
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,815
588
12
1
0
195,448
0
W
Ah Puch
13,542
903
80
5
0
320,851
0
W
Hachiman
11,884
792
29
2
0
269,878
0
L
Cthulhu
9,876
658
19
1
0
203,890
0
W
Ganesha
11,149
743
1
0
0
286,625
0
L
Sobek
10,538
703
16
1
0
288,593
1
W
Apollo
10,041
669
37
2
0
250,297
0
L
Geb
10,126
675
13
1
0
257,332
0
L
Danzaburou
12,235
816
98
7
0
286,527
3
W
Zeus
10,832
722
29
2
0
276,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role