Player Matchup

The Morrigan
The Morrigan
Drax02
The Morrigan
Level 146
God Stats
0W - 1L
1,305 SR
Queue Stats
95W - 93L
1,509 Elo+
Solo
Bastet
Bastet
Nurpeee
Bastet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,494 Elo+
Solo
Sol
Sol
TheFellHanded
Sol
Level 109
God Stats
3W - 3L
1,612 SR
Queue Stats
70W - 92L
1,483 Elo+
Solo
Tyr
Tyr
kloudz87
Tyr
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
16W - 16L
1,531 Elo+
Solo
Amaterasu
Amaterasu
mature_load47
Amaterasu
Level 43
God Stats
2W - 3L
1,491 SR
Queue Stats
122W - 130L
1,504 Elo+
Solo
Team Averages
Level 110
1,439 SR
1,504 Elo+

VS

Team Averages
Level 119
1,501 SR
1,544 Elo+
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
KingBalloon
Sobek
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,587 Elo+
Party 1
Eset
Eset
Linguigi
Eset
Level 149
God Stats
1W - 0L
1,564 SR
Queue Stats
14W - 4L
1,664 Elo+
Party 1
Ymir
Ymir
VEN0M MANIAC
Ymir
Level 104
God Stats
4W - 3L
1,440 SR
Queue Stats
334W - 307L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Drax02
The Morrigan
11
0 / 5 / 3
7,216
601
2,793
6,209
2,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Nurpeee
Bastet
16
4 / 7 / 2
9,546
796
9,617
12,098
5,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 1
9,208
767
21,679
12,988
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 9 / 4
7,814
651
6,625
16,036
15,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
mature_load47
Amaterasu
15
0 / 5 / 4
7,969
664
8,068
17,061
13,260
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
12 / 0 / 17
10,890
908
17,814
6,204
2,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
 
Merlin
17
6 / 2 / 18
10,328
861
11,523
10,844
5,415
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 1 / 22
9,146
762
5,510
14,973
19,707
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
19
10 / 1 / 20
11,407
951
16,982
8,720
4,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 26
9,608
801
6,501
27,191
19,261
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
134
7
Kills
31
31
Deaths
7
14
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
0
17
20.5
W
Merlin
 
Merlin
6
2
18
7.5
L
The Morrigan
Drax02
The Morrigan
0
5
3
0.3
W
2
1
22
13
W
Eset
10
1
20
20
L
Bastet
Nurpeee
Bastet
4
7
2
0.71
L
2
5
1
0.5
W
1
3
26
4.67
L
1
9
4
0.33
L
Amaterasu
mature_load47
Amaterasu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,782
Damage
58,330
64,392
Taken
67,932
41,250
Mitigated
51,597
19,399
Healing
34,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
17,814
14,885
1,357
2,825
6,204
2,706
2,279
2,391
3,681
0
26,984
W
Merlin
 
Merlin
11,523
471
2,946
2,749
10,844
5,415
736
3,176
7,513
36,413
0
L
The Morrigan
Drax02
The Morrigan
2,793
167
74
1,370
6,209
2,264
0
3,670
2,499
7,208
73
W
5,510
409
577
2,040
14,973
19,707
579
5,590
9,213
12,081
0
W
Eset
16,982
1,644
5,553
1,966
8,720
4,508
1,203
3,024
5,547
39,754
0
L
Bastet
Nurpeee
Bastet
9,617
1,804
606
1,163
12,098
5,191
0
8,096
4,002
0
19,034
L
21,679
7,718
391
4,209
12,988
5,068
0
8,499
4,489
48,989
0
W
6,501
1,305
3,325
10,770
27,191
19,261
321
10,772
14,110
10,421
0
L
6,625
754
792
3,108
16,036
15,467
0
10,574
5,462
939
8,975
L
Amaterasu
mature_load47
Amaterasu
8,068
2,082
917
6,769
17,061
13,260
0
9,677
7,384
0
10,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,753
Gold Earned
51,379
117
Minions Killed
144
0
Camps Cleared
0
1,043,343
Distance Traveled
1,157,620
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,890
908
28
2
0
222,661
7
W
Merlin
10,328
861
43
4
0
219,069
1
L
The Morrigan
7,216
601
12
1
0
140,009
1
W
Sobek
9,146
762
13
1
0
255,361
1
W
Eset
11,407
951
47
4
0
233,329
2
L
Bastet
9,546
796
25
2
0
234,702
0
L
Sol
9,208
767
71
6
0
199,870
1
W
Ymir
9,608
801
13
1
0
227,200
0
L
Tyr
7,814
651
4
0
0
216,644
0
L
Amaterasu
7,969
664
5
0
0
252,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role